
Another patch is ready with gameplay improvements galore! This was a tough one to finish as I kept finding one more tweak I could make to improve things, and there were a few bugs that were challenging to track down. Hopefully I can get these patches out weekly, and the full version will be done in no time!
NEW FEATURES
- Added support for grabbing boxes with two hands!!!!
- Added level progression for Deadline mode - you have to get $500 or more in a single workday to unlock the next difficulty level. I’m doing this to help guide new players through the content rather than to limit your play. So $500 should be relatively easy to obtain.
- Auto-selected the difficulty level based on the highest one you’ve unlocked.
- Added cloud saves of levels unlocked and high scores.
- Added a new way to get citations in Endurance mode - every 100 missed blocks will trigger a citation. (3 citations and the workday is over)
- Added display on each box to indicate its current value if shipped. This should help you learn the scoring system through experimentation.
- Added ‘under construction’ note to game play modes that aren’t working yet
- Added text to control panel to indicate level unlock requirements
- Added voice line to explain block type must match box type
- Added adaptive rendering to improve performance
- Added occasional wild block notification and dialog to mention wage multiplier changes
- Added contextual text coloring on control panel and scoreboard
- Added new posters and K3-VN plaque
BUG FIXES
- Fixed bug where you could get to a level 0 (which has no data) and things start breaking.
- Added lots of backend support for upcoming Special Order mode.
- Further improvements to the manager’s intelligence, he shouldn’t trip over his lines anymore...I hope.
- Fixed leaderboards not clearing results from other levels in some cases
- Fixed another controller-getting-stuck-vibrating bug
PLAN
- Spectator camera mode - I got the security cameras working, just need to build a UI so you can control the spectator viewpoint
- Coming Soon: Special Order mode - Currently testing and doing basic balancing.
- Better looking display panel for box value
- Particle effects and audio to guide new players through their first game
- Manager dialog for missing blocks and getting citations in endurance mode
- Add effects to the manager voice
- Add speed up to music in endurance mode based on citation level
- Add stingers to game over events in endurance mode.
- Give the manager some memory so he doesn't sound repetitive
- Create in game tips board with some of the more complicated ideas explained. I’m doing whatever I can to just make the game mechanics intuitive and discoverable, i.e. ideally you should be able to understand the game from what information is presented to you. However, some people might appreciate the more detailed info.