Cold Waters
Playing now
50−4 vs. yesterday
5.9%of peak
All-time peak
850Jun 2017
Playing now
50−4 vs. yesterday
All-time peak
850Jun 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | US Ships & More Playable Submarines Added It has been a month since the massive South China Sea update was added and new content continues to be added to Cold Waters. US Navy Ships Two ships of the United States Navy have been added, the Belknap class guided missile cruiser and the Knox class frigate along with the Seasprite helicopter to provide air support. More Player Submarines To give these US assets someone to tangle with you can… | — | |
| Community | South China Sea Major Update It is nearly a year since Cold Waters was released and in that time we've made continuous updates, improvements and added additional content, all to the base game and all for FREE ! What's New Trailer Check out the "What's New" trailer above to see highlights of these major additions since release which include; South China Sea Campaign An all new campaign takes you to the warm waters of the Pa… | — | |
| Community | South China Sea Campaign Beta Now Available Cold Waters version 1.12 is now available as an open beta and is a major update containing the full South China Sea campaign. Seawolf, Los Angeles Flight 2 and Los Angeles Flight 3 submarines are now also available as playable submarines. To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to sele… | — | |
| Community | Jive Turkey sets sail: South China Sea Preview Jive Turkey and several other beta testers have finally gotten their hands on the South China Sea Campaign. For those of you who can't wait, check out the Twitch stream of Jive Turkey playing the new campaign . |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | South China Sea: Progress Work on the South China Sea campaign is coming along well. New vessels, including the playable Seawolf and Los Angeles Flight III (688i) classes, new aircraft and weapons as well as the setup for the campaign map are now completed. For a full list of current progress see this thread . Aside from the new vessels and aircraft of the PLAN (Peoples Liberation Army Navy), the terrain system has also… | — |
| Community | Tim Stone’s Favourite Games of 2017 Tim Stone, of Rock Paper Shotgun names Cold Waters one of his favorite games for 2017. He says, "...the brilliant Cold Waters somehow manages to be realistic, replayable and ravishing". Full story HERE . | — |
| Community | Version 1.09e Released Version 1.09e is now available. This major update adds neutral vessels and oil rigs to Cold Waters, so be sure to correctly identify your targets before firing. It also contains numerous improvements and fixes to combat and the campaign. Neutral Vessels: sinking too many neutral vessels in a campaign might get the attention of your superiors, so be sure to check your targets carefully. This upd… | — |
| Community | Version 1.09 Beta Now Available This is a significant update which adds neutral shipping along with other fixes and improvements to the base game. Note that it will likely break most mods, so be sure to disable any mods or custom content before enabling 1.09 beta. To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the… | — |
| Community | Coming Soon - New Content We've been busy working on Cold Waters and over the next few months expect to see new content being added to the base game. The plan (subject to change) is to have all this in sometime around the New Year. As a thank you to all who supported Cold Waters and made it such a success, this additional content will be added free to the base game. Feel free to discuss this new content here: New Playab… | — |
| Community | 《冰冷海域》中文版发布 (Chinese Translation of Cold Waters: Out Now) 中文语言包已经可用,以后也会随着游戏更新,阅读此置顶贴了解如何使用。 Chinese translation is available now and will be updated to keep up with the game in the future. Read this pinned thread to know how to use it. 如果发现任何乱码或错字,请在此贴子内回复我,我会进行修复。 If any typos or characters displayed improperly are spotted, please report them in the thread so that I can do fixes. 制作人员 Credits 用户界面翻译 Translation of UI - aojiaoSAMA - mogician 单位介绍、游戏手… | — |
| Community | New Interface Update Cold Waters version 1.07d is now available for all users. It contains a major overhaul of the user interface, adding the ability to set course, set depth, adjust speed by individual knots along with tool tips and an optional graphical button based-interface. For more information and additional features, see the link below: | — |
| Community | Version 1.07c Beta Now Available Version 1.07c is a major re-working of the combat user interface and finishing of crew voices. Major features: Toolbars - contain buttons for just about every keyboard command. Tooltips - reduce the need to memorise keys, making it easier for new players to get a handle on the controls of their submarine. Set Course/Depth - controls to automatically bring your submarine to a specific heading or… | — |
| Community | Version 1.06b Released Version 1.06b is now available. Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume. Major changes: Torpedo tubes jamming is a little more generous, tubes can now jam at 20+ knots. Wire breakage re-worked. Found the last (we hope) of the AI submar… | — |
| Community | Version 1.05b Released Version 1.05b is now available. Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume. 1.05b addresses major combat issues, including sunk vessels continuing to use sensors as well as improves campaign stability. It also improves the playing of inse… | — |
| Game update | Version 1.05 Beta Available Version 1.05 beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to s… | — |
| Community | Version 1.04b Released Version 1.04b is now available. This update addresses several campaign issues and should help improve the stability of campaigns as it fixes several broken missions and should solve most issues with ports. Version 1.04b 23 Jun 17 Campaign Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions SSN_WOLFPACK_4 added tag to… | — |
| Game update | Version 1.03b Released Version 1.03b 19 Jun 17 Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below. General Added in game recognition manual linked to Signature tab Fixed recognition manual anchor so as to say on screen when adjusting HUD scale Soviet mast textures fixed Kotlin now uses the newly added wp_sm2_shell naval guns… | — |
| Community | Ship Recognition Manual Having trouble working out what that ship is? Can't tell the difference between a Dubna and an Ugra? Those days will be over soon! Coming in version 1.03 is the ship recognition manual: The recognition manual is linked to the recently improved Signature panel and can be used alone or in conjunction with sound profiles to identify ships and know your enemy. Red text are links displaying addition… | — |
| Game update | Version 1.02b Released Version 1.02b is now available to all users. This patch fixes several bugs as outlined below. Note that is you are using an override/mod for campaigns you will need to add: PlayerPositionOnLeavePort=-242,-154 to your campaign_data.txt file. Version 1.02b 16 Jun 17 General Fixed more typos Fixed bad missile references for Delta III and IV Added missing whiskey, kilo and romeo profiles to all sin… | — |
| Game update | Version 1.01b Released Version 1.01b is now available to all users. This patch fixes several bugs as outlined below. Version 1.01b 11 Jun 17 General Unit Reference and Vessel Selection navigation arrows Option: Hide Low Sol. Contacts, added "in 3D" to clarify Soviet weapon sprites added Updated Narwhal description Fixed numerous typos Combat Camera movement deactivated when in full screen tactical map Zoom out key no… | — |
| Community | Subsim Review & 1.01 Beta Subsim have published a full review on Cold Waters. You can read it here: Also today, the beta for version 1.01 which fixes many of the initial bugs with Cold Waters is now available for testing if you'd like to give it a go: | — |
| Community | Cold Waters Surfaces The wait is finally over as Cold Waters is now available on Steam. Overall things went pretty smoothly, aside from the regular launch day issues that come with day one. Some user are experiencing technical issues so please keep the reports coming and we'll address them in an upcoming patch. We are committed to improving the game with future content, incorporating player feedback and are looking… | — |
| Community | Subsim Preview Video Neal Stevens from Subsim.com gets some first hand experience playing Cold Waters. Check out the Subsim Preview Video Here . | — |
| Community | New Trailer A new TRAILER featuring game play of Cold Waters is finally here! All footage is actual in game footage and you will see the interface in action which many of you have requested. Enjoy. | — |
| Community | R.P.S. PREVIEWS COLD WATERS Tim Stone from Rock Paper Shotgun had some hands on time with a pre-release build of Cold Waters. Full Article Here Here's what he had to say: "I’m mightily impressed with what I’ve seen so far." "Moving your vessel and using its weapons and sensors = child’s play. Moving your vessel and using its weapons and sensors in such a way that you stay alive and slay the enemy = dashed tricky and total… | — |
| Community | State of the Game The wait is nearly over! Cold Waters is just about ready for release. In the next weeks we'll be wrapping up testing, crushing the last few bugs as well as shooting new trailers, game play videos and finalising the tutorials and documentation. So keep an eye out for new screenshots and video content soon (we know you've been waiting). Cold Waters is now feature complete, but some of the most re… | — |
| Community | Dev Update: 1968 Campaign Its official. Two campaigns will ship with the initial release of Cold Waters, one set in the mid-80's and another in 1968. The '68 campaign features earlier versions of Skipjack, Permit and Sturgeon class submarines at a time when Soviet ASW forces are less developed but US boats still have to make do with WW2-vintage anti-ship torpedoes and the slow Mk37 anti-submarine torpedo. It plays quite… | — |