Deathand Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
314:59 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
314:59 UTC
| Published | Title | Build |
|---|---|---|
| Alpha 0.47.7 New The hidden bridge. Somewhere on the way to the stairs a great chasm may open up, crossed by a winding bridge you cannot see. A Leap of Faith plaque waits at each way in. Cast Sense and the bridge shows as a flickering magic plan; step off it and you fall. Sense sees further. Sense now lasts 25 seconds and outlines every enemy within 8 tiles in violet, right through the walls. Winding corrid… | 26060469 | |
| Playtest update: Alpha 0.47.7 New Velkorin’s finale. Velkorin now waits on his throne while four Death Knights hold the foot of the steps. Bring down the last of them and he rises, leaps down and fights you alone, to music of his own. His throne hall is heaped with his hoard, and the lava sea around his Sanctum now stretches to the horizon through every window. Bosses rise in fury. Push a boss far enough and it rises in fur… | 25998531 | |
| Alpha 0.40.2 Fixes - Dragging a card onto an enemy whose panel overlapped another’s could aim it at the wrong enemy and send the card back to your hand. - A torch-bearer’s face is no longer washed out white by its own torch. | 25945167 | |
| Alpha 0.33.26 Alpha 0.33.26 - Playtest update COMBAT - Enemies walk into a fight smoothly from where they were standing, carrying on their walk or run, and ease off walls and pillars on the way in instead of snapping into place. - Enemies no longer end up standing inside tables, benches, railings or low walls. - Running enemies kick up dust as they go, and leaping enemies throw up dirt when they land. - The… | 25934734 | |
| Alpha 0.33.10 Balance: - Guardians are easier to beat: less health, and they gain less strength when they rise in fury - Elites have a bit less health and no longer start fights stronger - The Pale Archmage now walks towards you instead of hanging back out of reach - Blind never lasts two of your turns in a row, so you always get a turn to hit back New: - Spike gauntlets: a narrow corridor where spikes rise… | 25917495 | |
| Playtest update: secrets, puzzles and enemies that can hear you (Alpha 0.25) Alpha 0.25.19: secret walls and Golden Idols, puzzle rooms (levers, braziers, barrels, the shifting pit), enemies that hear footsteps and grow cunning deeper down, Scout waymarks, every voice line in 16 languages, smoother stairs | 25870500 | |
| Alpha 0.18.44 Alpha 0.18.44: doors on floors reached by the stairs fixed, outline no longer shows through walls, Report a bug link fixed | 25850936 | |
| Alpha 0.18.42 Alpha 0.18.42: stations speak and act out what you take, stairwell balconies and plaques, ability card gestures, chest fixes | 25850078 | |
| Alpha 0.18.13 Omens come alive The Gambler’s Coin (it used to be the Bone Die). Call heads or tails, place your bet, and watch the coin flip, land and turn to show its face. The Dealer takes your call and tells you whether you won. The Bleeding Stone. Lay your hand on it and it drinks. Veins crawl up the stone, its heart races, and the rare cards it offers rise out of its cracks. It whispers to you, too. The… | 25839121 | |
| Alpha 0.16.26 Alpha 0.16.26. Same game as 0.16.23, with an analytics fix: a first launch now counts as one player, not two. | 25829663 | |
| Alpha 0.16: Invisibility and the Forge Reworked - The Forge now only turns a card into a stronger card of the same kind. A Guard no longer becomes a Lantern. | 25815495 | |
| Alpha 0.16.21 Playtest Update Alpha 0.16.21 NEW - Invisibility: a new rare ability card. Use it while exploring and no enemy can see you for 15 seconds (up to 25 when levelled). Patrols walk past, chasers lose you, and no fight can start. - Card List in How to Play: every card in the game, with what it does at each level and what holding it does. - The Forge now improves any card it can, not just three. Ability cards come o… | 25814996 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Oct 2026new | Mon | 19:57 | Alpha 0.47.7 | 26060469 | public | 1 | — |
| 16 Oct 2026 | Fri | 21:47 | Playtest update: Alpha 0.47.7 | 25998531 | public | 1 | — |
| 14 Oct 2026 | Wed | 21:52 | Alpha 0.40.2 Fixes | 25945167 | public | 1 | — |
| 14 Oct 2026 | Wed | 13:25 | Alpha 0.33.26 | 25934734 | public | 1 | — |
| 13 Oct 2026 | Tue | 20:33 | Alpha 0.33.10 | 25917495 | public | 1 | — |
| 11 Oct 2026 | Sun | 21:51 | Playtest update: secrets, puzzles and enemies that can hear you (Alpha 0.25) | 25870500 | public | 1 | — |
| 10 Oct 2026 | Sat | 14:24 | Alpha 0.18.44 | 25850936 | public | 1 | — |
| 10 Oct 2026 | Sat | 13:29 | Alpha 0.18.42 | 25850078 | public | 1 | — |