Deathand Playtest · public · first seen
Alpha 0.16.21
NEW
- Invisibility: a new rare ability card. Use it while exploring and no enemy can see you for 15 seconds (up to 25 when levelled). Patrols walk past, chasers lose you, and no fight can start.
- Card List in How to Play: every card in the game, with what it does at each level and what holding it does.
- The Forge now improves any card it can, not just three. Ability cards come out a level up: longer timers, more healing, more light, food and water.
- Timed abilities (Sense, Map, Invisibility, and now Scout) show at the top right with their time running down.
- Some floors now begin in a short passage before the first room.
IMPROVED
- Card text is much sharper, in fights and everywhere else.
- Every scrolling panel has arrows, can be dragged, and scrolls smoothly.
- Ability cards no longer show an energy cost or fight effects they never use. Each has its own colour.
- Scorched ability cards now show their burn marks.
- Enemies walk at a steady pace, turn naturally, and run only when they're really running. They slow down as they come in to fight.
- You can now outrun a chaser, or slip out of sight and hide.
- Stations and omens have new effects and sounds: fire at the Forge, pages flying in the Library, a choir at the Grave, and more.
- Station and omen panels have emblems and animations, and what they give you shows clearly on your HUD.
- Footsteps on the stairs.
- Translations updated in all 15 languages.
FIXED
- Rooms from the floor below no longer poke up through the floor around the stairs.
- Gaps in cave walls are closed.
- Mushrooms no longer float above the stairs.
- Dragging a row of cards no longer opens a card by mistake.
- Swear words are filtered from shared trial names and challenges.
- Your player profile now stays the same between sessions.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5360771 | 3543139527132846138 | 935723856758939264 |