Deathand Playtest · published · build 25934734
Alpha 0.33.26 - Playtest update
COMBAT
- Enemies walk into a fight smoothly from where they were standing, carrying on their walk or run, and ease off walls and pillars on the way in instead of snapping into place.
- Enemies no longer end up standing inside tables, benches, railings or low walls.
- Running enemies kick up dust as they go, and leaping enemies throw up dirt when they land.
- The card reward after a fight opens sooner, without waiting for every effect to finish.
- A card you pick up and put back is properly put down, so enemy info panels show again.
- Effect icons on cards are bigger and drawn in their own colours, so they are easier to read.
- Cards that knock an enemy back show a red arrow, and cards that pull an enemy closer show a blue arrow.
EXPLORING
- The symbols beside the levers now glow, so they are easy to spot in a dark room.
- The tablet that shows the lever order no longer sinks into the cave wall.
- The shrine's tile has a glowing gold ring, like stations and omens.
- Shrine options you can't afford (Raise, Repair and Buy a card) are now greyed out.
SAVES
- Deleting or replacing a saved run now asks you to confirm first.
- Tutorial progress is stored in your save, so it follows you through Steam Cloud.