Manasworn Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
301:47 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
301:47 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Manasworn Playtest Patch 1.16.0 Progress is not reset. Experience - Every kill now drops golden souls. They fill a new gold bar under your mana, and a full bar gives one more Mana Power. Elites drop many more, bosses the most. - The first bars fill in a few fights; each one after takes a little longer. A Mana Power stone keeps your bar's progress. - Sparks fly off the bar as it fills, and a shower when it gives a level. - To… | — | |
| Game update | Manasworn Playtest Patch 1.15.1 Scaling balance patch. Progress is not reset. Ascent, Dungeon and Horde - These modes open after the campaign, so they now start where a finished campaign leaves you: level 1 plays like the old level 50. - Dungeon and Horde tiers now match the Ascent: tier 3 plays like Ascent levels 21 to 30, from the town or from a red portal. Bosses - Boss health no longer runs into the billions. Deep bosses… | — | |
| Game update | Manasworn Playtest Patch 1.15.0 **Progress is reset with this build and the leaderboards are wiped.** Campaign - Added new events, quests and npc's. - Zone exits, crypt stairs and quest spots locations are slightly randomized every new campaign. - Every mode now opens when the campaign is finished. Other - Relic crits only affect their own spell. - Weapon items now fire on a set interval or every x spell casts. - Mana Power s… | — | |
| Game update | Manasworn Playtest Patch 1.14.0 Co-op - Town portals now match the host's unlocks. - Whoever opens a Dungeon, Horde or Demon portal pays the key or red souls for the whole party. Spells - Split relics now fire a tight fan of smaller copies alongside the main cast instead of a stream. Chain Lightning copies jump to nearby enemies. Totems no longer take Split. - Spamming a spell no longer restarts its cast animation. Bosses - B… | — | |
| Game update | Manasworn Playtest Patch 1.13.0 Co-op - If the host drops and returns within 3 minutes, they become host again. Everyone is told who the host is. - Guests now get zone mastery rewards, quest target beacons and the same broken props as the host. - Guest stuns, freezes and slows now hold enemies for everyone. - Gifts only complete once received; otherwise the item comes back to you. Balance - Mana Power has diminishing returns… | — | |
| Game update | Manasworn Playtest 1.12.2 Important: the Playtest now plays like the full game Game modes are no longer all open from the start, and portals are no longer free. What you can enter now depends on your progress: Ascent: finish Act I of the campaign with any class. Demon Battles: finish Act V of the campaign with any class. Dungeon: pick up your first Dungeon Key (Ascent bosses drop them). Horde: pick up your first Horde K… | — | |
| Game update | Manasworn Playtest 1.11.0 Performance Big fights run much smoother, especially in later Ascent levels and Horde. Fixed a Horde bug where enemies froze mid-animation and the game slowed to a crawl a few waves in. Fixed several things that made the game gradually slower over a long session, including after alt-tabbing. To keep the busiest fights smooth, some spell, hazard and impact effects are drawn a little thinner when… | — | |
| Game update | Manasworn Playtest Patch 1.9.5 Quests & NPCs Improved clarity of quest givers text bubbles and icons. Quest givers who owe you a reward glow gold as you get near. Spells Improved description text of several spells. Spell numbers in tooltips and the loadout grow with your Mana Power, items and relics. Fixed some wrong spell descriptions. Leaderboards Quickly clicking between categories no longer crashes the game. Quitting to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.