Progress is not reset.
Experience
- Every kill now drops golden souls. They fill a new gold bar under your mana, and a full bar gives one more Mana Power. Elites drop many more, bosses the most.
- The first bars fill in a few fights; each one after takes a little longer. A Mana Power stone keeps your bar's progress.
- Sparks fly off the bar as it fills, and a shower when it gives a level.
- To match the extra power, Ascent, Dungeon and Horde start at level 70 instead of 50, and campaign enemies get a little tougher zone by zone.
First play
- A class's first solo game opens with a short taste of the endgame: a full build, one lesson per room, and a meeting with the Master.
Fixes
- The Tollkeeper in the East Road cellar has half the health and deals a third less damage.
- Enemy arrows and spells no longer fly through big rocks, statues, walls, trees and shrines.