Performance
Big fights run much smoother, especially in later Ascent levels and Horde.
Fixed a Horde bug where enemies froze mid-animation and the game slowed to a crawl a few waves in.
Fixed several things that made the game gradually slower over a long session, including after alt-tabbing.
To keep the busiest fights smooth, some spell, hazard and impact effects are drawn a little thinner when the screen is very crowded.
Combat
Removed the global cooldown. Casting one spell no longer locks your other spells.
Each spell can be recast as soon as its own cooldown and cast animation are done.
Once a spell's cooldown is shorter than its cast animation, more cooldown reduction makes the animation faster, up to 4x (was 2.5x). Late game builds should flow much better.
The spell bar now only greys out the spell you cast.
Red portals
A used red portal now disappears instead of looking like it's still waiting to open.
Fixed red portals sometimes being sealed before you reached them, for example after taking Aldwin's quest portal.
Loadout and obelisk
New items, runes, scrolls and relics stay marked NEW until you hover over them (or select them with a controller), even across obelisk visits and runs.
Bigger text for item set bonuses, runeword bonuses and the runeword scroll panel.
Fixes
Chain Lightning, Lightning Strike, Tornado and burning trails no longer show two damage numbers per hit.
Quest markers no longer stay behind in the next level.
Co-op: slow and freeze effects from your allies now wear off properly on your screen.