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Manasworn PlaytestNewsManasworn Playtest 1.11.0
Game update

Manasworn Playtest 1.11.0

Manasworn Playtest · published 3 Oct 2026, 22:22 UTC

All newsPlayers around this dateRead on Steam

Performance
Big fights run much smoother, especially in later Ascent levels and Horde.
Fixed a Horde bug where enemies froze mid-animation and the game slowed to a crawl a few waves in.
Fixed several things that made the game gradually slower over a long session, including after alt-tabbing.
To keep the busiest fights smooth, some spell, hazard and impact effects are drawn a little thinner when the screen is very crowded.

Combat
Removed the global cooldown. Casting one spell no longer locks your other spells.
Each spell can be recast as soon as its own cooldown and cast animation are done.
Once a spell's cooldown is shorter than its cast animation, more cooldown reduction makes the animation faster, up to 4x (was 2.5x). Late game builds should flow much better.
The spell bar now only greys out the spell you cast.

Red portals
A used red portal now disappears instead of looking like it's still waiting to open.
Fixed red portals sometimes being sealed before you reached them, for example after taking Aldwin's quest portal.

Loadout and obelisk
New items, runes, scrolls and relics stay marked NEW until you hover over them (or select them with a controller), even across obelisk visits and runs.
Bigger text for item set bonuses, runeword bonuses and the runeword scroll panel.

Fixes
Chain Lightning, Lightning Strike, Tornado and burning trails no longer show two damage numbers per hit.
Quest markers no longer stay behind in the next level.
Co-op: slow and freeze effects from your allies now wear off properly on your screen.

More from Manasworn Playtest

Other announcements

All news
Game update10 Oct 2026Manasworn Playtest Patch 1.17.0Progress is not reset. Quests - Golden ? marks on the minimap and big map show quest givers with something for you, then a quest's targets once you take it, even where you have not explored yet. - A crypt quest giver whose task you finished now waits outside the crypt to pay you. - The Hooded Figure now clearly asks you to defend him. Controller - Hold the dash button to keep dashing. - Auto-ai…Game update9 Oct 2026Manasworn Playtest Patch 1.16.0Progress is not reset. Experience - Every kill now drops golden souls. They fill a new gold bar under your mana, and a full bar gives one more Mana Power. Elites drop many more, bosses the most. - The first bars fill in a few fights; each one after takes a little longer. A Mana Power stone keeps your bar's progress. - Sparks fly off the bar as it fills, and a shower when it gives a level. - To…Game update8 Oct 2026Manasworn Playtest Patch 1.15.1Scaling balance patch. Progress is not reset. Ascent, Dungeon and Horde - These modes open after the campaign, so they now start where a finished campaign leaves you: level 1 plays like the old level 50. - Dungeon and Horde tiers now match the Ascent: tier 3 plays like Ascent levels 21 to 30, from the town or from a red portal. Bosses - Boss health no longer runs into the billions. Deep bosses…