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Manasworn PlaytestNewsManasworn Playtest 1.12.2
Game update

Manasworn Playtest 1.12.2

Manasworn Playtest · published 4 Oct 2026, 21:47 UTC

All newsPlayers around this dateRead on Steam

Important: the Playtest now plays like the full game

Game modes are no longer all open from the start, and portals are no longer free. What you can enter now depends on your progress:
Ascent: finish Act I of the campaign with any class.
Demon Battles: finish Act V of the campaign with any class.
Dungeon: pick up your first Dungeon Key (Ascent bosses drop them).
Horde: pick up your first Horde Key (Dungeon bosses drop them).
Once a mode opens, it opens for all your classes.
Each Dungeon, Horde or Demon Battle costs one key of its kind, or red souls instead (25, 50 and 100).
Locked portals show what opens them. The first time you come home after unlocking one, you see it open.
The Help menu has a new "Unlocking the Portals" page.

Performance
Fixed stutters at the start of Horde waves.
Very crowded fights run a lot smoother. When the screen gets packed, effects scale back a little:
At most 80 damage numbers show at once. Extra hits add to a nearby number instead of making a new one.
Enemies killed off screen no longer leave debris you can't see.
Loot trails and pickup effects get lighter during big multi-kills.
Big chains of rune explosions and gas clouds get lighter. They still deal the same damage.
Wildfire and other rune effects are much cheaper when there are a lot of enemies around.
Fixed a problem where enemies could get stuck on a missing animation and slow the game down.

Combat
Fixed a bug where casting a second spell during another spell's cast could freeze your character mid-cast.

Co-op
Item sharing. If you pick up an item you already own and it's no better than yours, it goes to the teammate who needs it most instead of being salvaged:
A teammate who doesn't have the item gets it first.
Otherwise it goes to the teammate it would upgrade.
Runes you already have 5 of go to the teammate with the fewest copies.
Ties take turns.
It reaches teammates anywhere, even in town. You'll see who got it.
If nobody can use it, for example everyone has it at Perfect, it's salvaged for red souls as before.
You can still give items by hand like before.

Loadout
Salvaging a material now lets you choose how many with a slider, instead of salvaging the whole stack.
The red souls counter at the obelisk no longer counts up souls you'd already collected.
Runeword scroll text is readable again. Long stories and bonus lists scroll with the mouse wheel instead of shrinking.

World
Dungeon runs now use all 10 dungeon tilesets.
Ascent, Dungeon and Horde bosses get a new name each time. Campaign and Demon Battle bosses keep theirs.
Minimap icons now sit where the object actually stands.

No progress reset.

More from Manasworn Playtest

Other announcements

All news
Game update14 Oct 2026Manasworn Playtest Patch 1.18.1Progress is not reset. New - Demon Battles+: at your highest + level, demons unlock one at a time. Beat the fifth to open the next + level. - Prism Beam: holding it triggers your runes and item weapons every 0.5s. - Gifted items keep their imbue stones, and stones returning to your stock fly to it. Balance - Elite auras of one kind no longer stack; the strongest applies. - Bloodthirsty only hea…Game update13 Oct 2026Manasworn Patch Notes 1.18.0Progress is not reset Characters - Up to 10 characters, several per class, each with its own Mana Power and campaign. - Ascent, Dungeon, Horde and Demon Battles open per character after Act V. Endgame - Campaign+ and Demon Battles+: replay at double strength, endlessly. Two new leaderboards. - Unstable Conduits drop anywhere. Spend one at the Dungeon or Horde portal for random modifiers and mor…Game update10 Oct 2026Manasworn Playtest Patch 1.17.0Progress is not reset. Quests - Golden ? marks on the minimap and big map show quest givers with something for you, then a quest's targets once you take it, even where you have not explored yet. - A crypt quest giver whose task you finished now waits outside the crypt to pay you. - The Hooded Figure now clearly asks you to defend him. Controller - Hold the dash button to keep dashing. - Auto-ai…