Time (UTC)SourceWhat changedAddedEditedRemovedReference
29 Jun 2018
NewsKeep Defending Demo Released———Community
Community · published 29 Jun 2018, 13:38:13 UTC
Keep Defending Demo Released
A 2 level demo for Keep Defending is now available for those who would like to try the game without parting with hard-earned cash! The levels included in the demo include scene 1 in the main game called "Homestead" , which acts as an introduction to Keep Defending's gameplay mechanics. Once you've learnt the basics, have a go at scene 4 called "Highguard" where you have Wizards, Crossbows, and…
NewsWindows Mixed Reality support is here! (v1.11)———Community
Community · published 17 Jan 2018, 16:16:05 UTC
Windows Mixed Reality support is here! (v1.11)
Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application . Thanks for reading and of course supporting an…
NewsLeaderboard stability changes, hint message changes and a Call to Arms (v1.10)———Community
Community · published 30 Aug 2017, 15:55:12 UTC
Leaderboard stability changes, hint message changes and a Call to Arms (v1.10)
The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level s…
NewsEagle Heights level now easier plus more optimizations (v1.09)———Community
Community · published 14 Jul 2017, 12:56:14 UTC
Eagle Heights level now easier plus more optimizations (v1.09)
This v1.09 update for Keep Defending includes some changes to Eagle Heights to make this level easier for newcomers. There are also some extra optimizations that will make a difference to owners of both lower powered VR configurations (minimum spec) and higher powered configs (recommended spec+). Eagle Heights Changes After watching a number of playthroughs where players are trying to get to gr…
NewsMore optimizing and alternate rotate option for Rift (v1.08)———Game update
Game update · published 30 Jun 2017, 15:43:44 UTC
More optimizing and alternate rotate option for Rift (v1.08)
The v1.08 update for Keep Defending features optimizations for the game as well as a new control option for rotating on the spot (Rift users only). The exploding sheep now have a limited lifespan following detonation so the level is no longer overrun by them (which unfortunately tends to slow down gameplay on the larger levels). Staying with the sheep, the explosion effects when they detonate a…
NewsChanges to Homestead (tutorial) level (v1.07)———Game update
Game update · published 28 Jun 2017, 15:45:53 UTC
Changes to Homestead (tutorial) level (v1.07)
This v1.07 update for Keep Defending changes the gameplay for the 1st level "Homestead". As this is the tutorial level for Keep Defending, and so the starting point for all new players, I've expanded its scope a little bit to introduce the management of ally units. To facilitate this I've implemented 2 additional portals (so there are now 4 overall including the player's position) and have enab…
NewsNew control option and rare achievement added (v1.06)———Game update
Game update · published 26 Jun 2017, 23:29:29 UTC
New control option and rare achievement added (v1.06)
The new v1.06 update for Keep Defending adds a new setting to the options menu that affects the button mappings for Vive users. The option is named "Restrict buttons to bow hand" which, when set, disables the Vive controller's app menu button and grip button on the hand you use to grab arrows. So the portal menu and the options menu can only be opened using buttons on the bow hand controller. T…
This new update build (v1.05) for Keep Defending brings the following fixes/improvements: · New: Gate damage state is now reflected on the actual gate. · New: Added sound effect for the gate being repaired. · Fix: Implemented additional colliders on the level selection / main menu scene to stop the player falling through the floor! · General: Updates to the credits panel. Please report back any…
NewsKeep Defending released from Early Access (v1.04)———Community
Community · published 19 Jun 2017, 17:26:26 UTC
Keep Defending released from Early Access (v1.04)
After an exhaustive testing and fixing stage I'm pleased to report that Keep Defending is now finished, and has been released from Early Access into a completed game state! This v1.04 update features additional FX added to the main menu / level selection scene which enhance its atmosphere a little. :) I'd like to extend a special thank-you for the invaluable feedback given by Early Access playe…
NewsAdditional fixes and revised bow hand swapping control in latest update build (v1.03)———Game update
Game update · published 18 Jun 2017, 19:19:32 UTC
Additional fixes and revised bow hand swapping control in latest update build (v1.03)
I've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include: · Set the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only). · The 2 ranged unit portals on the right hand…
NewsNew release update build available (v1.02)———Game update
Game update · published 18 Jun 2017, 11:53:55 UTC
14 Jun 2017
NewsMinor release update build available (v1.01)———Game update
Game update · published 14 Jun 2017, 21:06:25 UTC
Minor release update build available (v1.01)
A new v1.01 build for Keep Defending has been released with a few minor changes in preparation for the upcoming game release. Alongside some small optimisations to ally unit AI, there is also a new interim screen between scene loads (Vive only) and updates to the credits panel on the level selection scene. Thanks for playing Keep Defending!
I've just uploaded the v1.00 build for Keep Defending which contains the missing sound FX and detail pass mentioned in the notes for the previous update. The game is now content complete although I need to do some solid testing before release, which I've tentatively planned for early next week (commencing 19th June 2017). If I find any issues during testing, then I'll release further updates as…
NewsFinal campaign level: King's Ending is now available———Community
Community · published 9 Jun 2017, 21:04:09 UTC
Final campaign level: King's Ending is now available
This latest Early Access update (v0.89) for Keep Defending contains the final level in the game's campaign which is called: King's Ending . King's Ending is a large gate defense level featuring 32 portals for you to buy allies and manage your defenses. Please note that this level is locked until you play all of the previous 9 levels and record a score (win or lose). Like the previous level (Tow…
I've just pushed another (quick) update out (v0.73) for Keep Defending which includes a couple of additional fixes: · Fixed a possible crash on Tower Of Stars . · Fixed a possible crash on Highguard affecting Oculus Rift users. Apologies for not seeing these soon enough to fix them in the v0.72 update I pushed out earlier today! Thanks for playing Keep Defending!
A small update (v0.72) for Keep Defending has been released that fixes the enemy AI problems introduced in the previous (v0.71) update. This affected the crows on Mutton Valley as well as the bats in Crystal Caves . Both enemy types should now be back as mad as expected, and return to attacking your ally units with relish! :) Thanks for playing Keep Defending!
12 May 2017
NewsTower Of Stars latest level released———Community
Community · published 12 May 2017, 23:19:14 UTC
Tower Of Stars latest level released
The latest update (v0.71) for Keep Defending now includes the penultimate level in the game's campaign which is called: Tower Of Stars . This is a gate defense level where you need to manage the defense of 4 gates, 1 on each side of a central tower that's being attacked from all directions. You can place teleports around the tower to help you go from one side to another, or place a teleport at…
The latest update (v0.60) for Keep Defending features the next level in the game's campaign which is called Sand Trap . This is another Advance mode map/level (like Crystal Caves) that consists of four zones you must progress through before the timer runs down. I've implemented many new enemies just for this level, as well as a new ally unit to help with your defenses: the Healing Druid . This…
NewsSalt Town Docks new level available———Community
Community · published 23 Mar 2017, 13:21:19 UTC
Salt Town Docks new level available
This update (v0.50) for Keep Defending includes a new level called Salt Town Docks which has a number of new game features. Salt Town Docks is a gate defense level featuring an attack on two fronts. Overwhelming numbers of enemies are approaching the town gate over land, while another force is attacking from the sea! The enemies have acquired some pirate vessels to deliver their forces to the d…
NewsState of Play and the Path to Completion———Community
Community · published 11 Mar 2017, 17:21:12 UTC
State of Play and the Path to Completion
Just a quick post to say I'm between updates again as I expand the capabilities of Keep Defending to support upcoming levels. I'm presently planning out and designing the remaining 4 levels I'm intending to feature in the main campaign of the game to complete it. Although I'll release each level in-turn with upcoming updates, there are certain aspects of these next 4 levels that require expansi…
NewsOculus Rift control layout changes and a number of fixes in v0.40ea———Game update
Game update · published 2 Mar 2017, 17:41:48 UTC
Oculus Rift control layout changes and a number of fixes in v0.40ea
After a short break, with time to recharge my batteries, I'm back focused on Keep Defending development! This next update ( v0.40 ) features a number of fixes outlined below as well as changes to the controls for Oculus Rift and Touch users. Following feedback, I implemented a new button layout for Oculus Touch users which should feel much more accessible and inline with other games on the plat…
NewsCrystal Caves and Mutton Valley new levels available———Community
Community · published 13 Feb 2017, 19:12:22 UTC
Crystal Caves and Mutton Valley new levels available
A new milestone update (v0.39) for Keep Defending is now available, and it's a big one! Headline features include: · New Mutton Valley (Ambush mode) map. · New Crystal Caves (Advance mode) map. You can see a better quality (and longer) clip of Crystal Caves here: · Advance mode maps involve multi-stage progression through a level where your defenses move forward with you. Crystal Caves has 4 st…
The options menu in Keep Defending is slowly growing and now contains a number of performance settings that can help you either increase visual fidelity for high-end hardware, or lower the quality to help raise the frame-rate to ensure smooth VR playing on less than optimal PC setups. The small clip below shows the "Full Weather FX" setting which enables/disables various particle effects in gam…
Here's some footage of a new level I'm working on for Keep Defending called "Mutton Valley". This is an Ambush level where you need to stop enemies from escaping the map and it introduces a new unit to your defensive arsenal: Exploding Sheep! Relatively cheap but devastating if you manage to chain react them, they're essential if your usual defenses are being overwhelmed. You can see a longer a…
NewsImprovements for Oculus Rift & Touch users in v0.33ea———Game update
Game update · published 8 Jan 2017, 21:52:05 UTC
Improvements for Oculus Rift & Touch users in v0.33ea
A new update ( v0.33ea ) for Keep Defending is now available on Steam that includes a host of back-end updates and improvements including more responsive controls for Oculus Rift users with Touch controllers: · I've made some tweaks to how the Touch controllers for the Oculus Rift interact with the quiver when pulling arrows. This is now an instantaneous action instead of the brief pause that e…
NewsNew "Eagle Heights" map available with the v0.24ea update———Community
Community · published 21 Dec 2016, 17:17:26 UTC
New "Eagle Heights" map available with the v0.24ea update
A new update ( v0.24ea ) has been released to Steam that includes an additional map called "Eagle Heights" as well as many extra features and improvements: · Eagle Heights ambush map added to the game. Ambush is a new game mode where you must stop the enemy escaping from the current scene. Eagle Heights is an exercise in long-range shooting, defense placements and use of teleports. · Implemente…
I've pushed a new update ( v0.20ea ) to Steam that has the following changes: · Speculative performance fix for AMD Radeon cards on the main menu. As a short term fix I've disabled the background fog if an AMD card is detected. This is a hard-coded fix for now, but I will implement it as an option in a new graphics settings menu. Long-term I'll identify and implement a better performing backgro…
NewsSuper special graphics upgrade announcement———Community
Community · published 13 Dec 2016, 16:23:59 UTC
Super special graphics upgrade announcement
Yes! I found the options needed to set the graphics quality in the game to what you see in the videos and screenshots (which were done from my development PC). Stupid (beginner) mistake on my part when building the game. Sorry! ːsteamfacepalmː The graphics quality should now be much improved and "as intended". It's possible if you have a low-end machine (i.e. lower than recommended for VR) that…
NewsKeep Defending now available on Steam Early Access———Community
Community · published 8 Dec 2016, 20:19:16 UTC
Keep Defending now available on Steam Early Access
Keep Defending , a new VR Tower Defense first-person archery game, is now available on Steam Early Access with a discount for its first week of existence! The first release contains 3 levels to test the best archers and tacticians out there: · Homestead : This is the first level aimed at introducing new players to some of the mechanics in the game. You are tasked with protecting your home villa…
Another minor release build (v1.02) has been uploaded for Keep Defending with some additional fixes in preparation for the upcoming game release. The fixes included in this build are listed below: · Teleports are now transferred correctly between zones in advance levels (Crystal Caves and Sand Trap). · Fixed lighting issues when looking back into the zone 3 area from zone 4 in Crystal Caves. ·…