Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Keep DefendingNewsSand Trap new level available
Community

Sand Trap new level available

Keep Defending · published 30 Apr 2017, 16:29 UTC

All newsPlayers around this dateRead on Steam

The latest update (v0.60) for Keep Defending features the next level in the game's campaign which is called Sand Trap.

This is another Advance mode map/level (like Crystal Caves) that consists of four zones you must progress through before the timer runs down.

I've implemented many new enemies just for this level, as well as a new ally unit to help with your defenses: the Healing Druid. This unit replenishes the health of other allies which you can see in the short clip below:

Like Crystal Caves, the zones in Sand Trap feature more and more ally portals to manage as you progress until you're dealing with up to 24 portals in the final zone in preparation for the enemy onslaught!

The four zones total up to 20 minutes of gameplay so be sure you've got enough time to complete it before you start!

Here's another short clip from the third zone in Sand Trap:

The headline features in the v0.60 update are as follows:

  • New Sand Trap (Advance mode) map.
  • New Healing Druid ally unit.
  • Many new enemy and boss units.
  • Steam achievements and leaderboard setup for Sand Trap.
  • Enemy AI is much more efficient.
  • Fixed portal units being overwritten in Crystal Caves if the player teleports to a different portal position before progressing to the next zone.
  • Added additional scoreboards to Crystal Caves (and repositioned existing ones) in case player teleports to a different portal.
  • Reduced the possibility of ally units shooting into the air when spawned near other units (enemy or ally). Haven't removed this entirely though as it makes me chuckle! :)
  • Implemented varied enemy magic colors and cycle them for certain enemies.
  • Fixed the ally wizard firing without waiting for its reload cycle to complete.
  • Fixed ally knights not properly engaging with enemies attacking gates.
  • Fixed the ambient sound positioning of cannonballs in Salt Town Docks.
  • Improved the cannonball hit explosion visual FX.
  • Improved the wizard fireball hit explosion visual FX.
  • New healing buff visual effect added (activated by the Druid or shooting a green soul orb).
  • New healing buff audio FX implemented.
  • New portal spawning audio FX implemented.
  • New soul orb audio FX implemented.
  • Implemented arm-swinging locomotion method for the main menu scene and a new hint message to notify players about it.
  • Numerous other fixes and improvements.

Known Issues:

  • Ally Knights sometimes get stuck circling around a point.

You can see a longer (and better quality) video showing Sand Trap footage here on YouTube:
https://www.youtube.com/watch?v=SXED652zbVA

As a usual part of my testing, I've done a play-through of all the levels to ensure I haven't introduced any breaking changes with this latest update. However, if you spot something out of place then please leave feedback in the discussion groups or by replying to this post.

Apologies for this update taking so long. Sand Trap took an age to implement which is the nature of these Advance mode levels. With four zones, Sand Trap effectively took 4 times longer to create than a normal level in Keep Defending.

Levels 9 and 10 will both be gate defense levels (fortunately) and so I'm hoping to turn these around much quicker in order to complete the campaign and release the game out of Early Access! :)

Thanks for playing Keep Defending!

More from Keep Defending

Other announcements

All news
Community29 Jun 2018Keep Defending Demo ReleasedA 2 level demo for Keep Defending is now available for those who would like to try the game without parting with hard-earned cash! The levels included in the demo include scene 1 in the main game called "Homestead" , which acts as an introduction to Keep Defending's gameplay mechanics. Once you've learnt the basics, have a go at scene 4 called "Highguard" where you have Wizards, Crossbows, and…Community17 Jan 2018Windows Mixed Reality support is here! (v1.11)Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application . Thanks for reading and of course supporting an…Community30 Aug 2017Leaderboard stability changes, hint message changes and a Call to Arms (v1.10)The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level s…