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Keep DefendingNewsCrystal Caves and Mutton Valley new levels available
Community

Crystal Caves and Mutton Valley new levels available

Keep Defending · published 13 Feb 2017, 19:12 UTC

All newsPlayers around this dateRead on Steam

A new milestone update (v0.39) for Keep Defending is now available, and it's a big one! Headline features include:

  • New Mutton Valley (Ambush mode) map.
  • New Crystal Caves (Advance mode) map.

    You can see a better quality (and longer) clip of Crystal Caves here:
    https://www.youtube.com/watch?v=C36eEFPb0Wk
  • Advance mode maps involve multi-stage progression through a level where your defenses move forward with you. Crystal Caves has 4 stages which you must work your way through before a countdown expires.
  • New unit: Exploding Sheep introduced on Mutton Valley.
  • New enemies introduced on both Crystal Caves and Mutton Valley.
  • Game difficulty can now be selected on a (new) level info panel that is opened when you touch an orb in the main menu scene.
  • New game difficulties implemented: Easy, Normal (default), Hard, and Insane. Note that previous versions of Keep Defending were fixed at Hard difficulty so if you've struggled previously please try again with Normal or Easy. The difficulty selection affects the number of enemies that are spawned in the game and their health (Easy and Normal only) as well as monetary rewards returned from kills (Easy and Normal only).
  • A 180 degree rotation has been implemented on the app menu button of the non-dominant controller (i.e. your bow hand) to quickly flip you 180 degrees. This was needed particularly for Rift players on Mutton Valley where you often have to turn behind to target enemies before they escape.
  • The options menu includes additional settings for selecting MSAA level, Gamma/Brightness, "Use Quiver", and Height adjustment. The last is for tweaking when your VR setup is a little off tracking the floor height and you feel you should be taller or shorter in game than your headset is showing you.
  • Improved ally AI so they prioritise enemies based on the type of level you're playing (Gate Defense, Ambush, or Advance).
  • Many further improvements including new FX, audio, and rendering efficiency.

I hope you all enjoy this milestone version of Keep Defending. With 6 levels implemented, covering 3 game mode types, Keep Defending is now featuring some solid gameplay which I'm looking forward to expanding on in the coming weeks and months.

As always please leave feedback in the discussion groups or by replying to this post. Let me know how well (or not) the game is running on your setup alongside which features you like/don't like currently in the game. Do you have a favourite map or game mode already?

Thanks for reading about and playing Keep Defending! :)

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