Bullets And More VR - BAM VR
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
63Oct 2017
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
63Oct 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Now in beta: Attempt to reduce memory usage Hey guys, I just created a beta branch that features a new build that attempts to reduce the memory usage of the game. Furthermore it reduces the size of the game files on your hard drive disk by approximately 50%. Maybe all of this combined helps to speed up the initial load time of the game as well. To opt-in to the beta branch: 1. Right-click on "Bullets And More" in your Steam Library and s… | — | |
| Game update | Update Hey guys, I just published another update: · Fixed some exploits in concrete jungle and nuke town · Made attachment table not climbable · Added a button to access Steam profiles via the score board (i.e. to add friends) · Tried to balance bots a bit more · Some other minor fixes and changes Enjoy :) Please let me know if you encounter any issues :) | — | |
| Game update | Another update Hey guys, I just published an update for you: · Added climbing to all multiplayer game modes (with some limitations for balancing reasons): · You can only use the left or right controller and not both at the same time · After releasing your grip you cannot re-grab for 0.75 seconds (cooldown) · Limitations only apply when not using a "real" ladder · Added Bayonet to the K98 for testing how it tu… | — | |
| Game update | Tiny update Hey guys, I just published a tiny update for you: · Fixed possible exploit in day at pool · Attempt to make accidentally locking back the bolt on the Sten a bit less likely · Further performance improvements Let me know if you run into any issues! | — | |
| Game update | Update 1.0 Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather people for another game mode (i.e. BAM Royale) while playing Deathmatch until enough player joined to switch mode. I also… | — | |
| Community | Leaving Early Access next week Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A game where it rains grenades, rockets, helicopters, players, arrows, bullets and more. The order may vary though. Next… | — | |
| Game update | Update 53 Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): Thanks to dogtato who basically created all the scripts for the web page and thanks to Daniel Webster for some of the design elements. I receiv… | — | |
| Game update | Update 52 - New BAM Royale map Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics. The new map will also become available in some other game modes once it has been proven… | — | |
| Game update | Some more fixes Hey guys, I published an update with even more fixes. Changes · Attempt to fix vehicles respawning in weird positions and rotations · Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) · Fixed a weird issue when scope was suddenly capturing scene in a weird angle · Fixed inaccurate dust cover behaviour for Mk18 and M16 ·… | — | |
| Game update | Hotfix published Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues! | — | |
| Game update | Update 51 Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff). The most important change is the addition of proximity chat to the team based modes. Concluding that you will need to use the radio to talk to distant people on the server or your team. You can toggle between "ALL CHAT… | — | |
| Community | Thanks to a contributor Hey guys, I just want to highlight that the user Sethanas has provided me with a lot of new voices that I hopefully will be able to make good use of for the game soon. I figured that telling you about his Star Wars Battlefront II stream today is the least thing I can do to thank him. It's starting at 9:00pm Pacific Standard Time at Anyway have a nice day. Still working on the next update :) | — | |
| Game update | Update 50 Hey guys, here goes another update :) Changes · Extended Indoor Range to 200 meters · Made important changes to support stats very soon · Fixed an issue that did not allow you to pull ammunition in some situations · Further performance optimizations · Got rid of the menu button to toggle locomotion on/off (Game automatically detects the controller now; you can force it to a specific controller… | — | |
| Game update | Some fixes and minimap Hey, I just published an update to fix some stuff that has been found (espeically the corrupted colliders in Redox). Also heard reports of people who got lost in the forest and other regions of the map now. So I added a minimap to the game: Changes · Added minimap (only available in BAM Royale) · Fixed corrupted colliders in map called Redox · Reduced health for Air Drop Crates (using the knife… | — | |
| Game update | Update 49 - Wrist menu, map improvements, etc. Here goes another update. Please watch the video to learn about some of the changes: BAM Royale · Made even more improvements to br_mrtokyos_island · Placed a lot of ladders a bit higher in br_mrtokyos_island · Circle closing in speed (especially in late game) should be a lot more fair · Different sounds for new circle position and when circle starts to close in · Fitting ammunition for a weapo… | — | |
| Game update | Improvements for BAM Royale (Update 48) Hey guys, I finally got another update ready for you. Took me a bit longer than I expected but I hopefully managed to make a lot of good improvements and changes. I also created a tiny video to show some of the new features: BAM Royale · Lots of performance improvements · Current BAM Royale map has been improved a lot by the author mrtokyo and is now called br_mrtokyos_island · Ability to pull… | — | |
| Game update | BAM Royale (Update 47) Hey guys, I'm very happy to announce that I got another update for you. Could be called Update 47 but I guess BAM Royale Update sounds a bit better. This new mode has already been available via the beta branch but it is splitting the community in two different versions of the game and since it is very stable and playable already I figured it can and should go public just now. I will iterate on… | — | |
| Game update | Update 46 Hey guys, here goes another update :) The RPG is super deadly against vehicles but can kill players as well. However it shouldn't be the first choice for that due to the smaller blast radius. Furthermore the RPG comes with a safety feature for the shooter that charges the rocket in a safe distance only. The ammunition for the RPG is also limited but you can choose additional rockets instead of… | — | |
| Community | Anniversary + Sale Hey guys, I guess you might have noticed already that the game is currently on sale. Why? Today is the anniversary of the official game release on Steam! Concluding that I have been working on this project alone for way over a year already. Very hard to believe that a year has passed so fast, I know. I'm very thankful for the great community we got and that you have been sticking to this projec… | — | |
| Game update | Update 45 Hey guys, I got another update for you. I added the PPSh-41, Thompson and AA 12 to the multiplayer mode and also fixed a bunch of issues including fixing a very old issue of guns shooting once when respawning in the loadout room. Scopes should be more accurate now as well and weapons should work more reliable while being inside a vehicle. I also updated some of the vehicle maps :) You can also… | — | |
| Community | Progress on the next update Hey guys, I'm sure some of you have already been wondering when the next update is about to hit. In some recent patch notes I mentioned that I want to move away from the weekly update schedule to allow me to play around with features that are a bit more involving and that could not be fit in a weekly update schedule. Thats exactly what I'm currently doing and it will take a while but I'm sure i… | — | |
| Game update | Update 44 Hey guys, I got a tiny update for you. I added a new testing map in "Experimental" called Grand Theft. It really is very experimental but it features a car beside the helicopters that I also improved a bit. Furthermore mrtokyo updated Shi Tpa Town and I put the new version in the game now. The updated map is much bigger and I will add the new car to it very soon ;) However I'm a bit afraid that… | — | |
| Game update | Update 43 - Stability improvements Hey guys, here goes another update :) Originally I wanted to take my time with this update but due to the reported stability issues since the last update I had to take action immediately. This update is very huge because I migrated the project yet again to a more stable Unity engine release and also made some changes in my own codes. Furthermore I had to touch every single scene in the project… | — | |
| Game update | Update 42 Hey guys, here goes another update :) This time bringing you a new map called redox. I also figured that some of you consider the recent shipment replacement to be a completely new map because it feels and plays completely different. Thats why I renamed it to shipyard now and also added back the original shipment map. Some of you did miss it and I hope that makes sense and also makes you guys h… | — | |
| Game update | Update 41 Hey guys, here goes Update 41 :) Shipment overhaul This time bringing you a complete overhaul of the map shipment created by Daniel Webster. He has done an awesome job and the map is very immersive and nice looking. New weapon FG 42 Furthermore I noticed that we lack a real paratrooper weapon now that we got those! Thats why I added you a very shiny and new FG 42. This weapon is very rare and y… | — | |
| Game update | Update 40 Hey guys, here goes another update. This time bringing you a parachute and two experimental helicopter testing maps. The helicopter has been available in a secret scene for a while already but I figured that testing it in public is more fun and will help to find issues even faster. To test the helicopter host a new game and select the "Experimental" category. You will find a Team Deathmatch and… | — | |
| Game update | Some fixes for Update 39 Hey guys, I just published an update to fix some stuff that has been found so far: · Fixed a shotgun issue in Gun Game · Fixed M16 missing in Gun Game · Fixed some of the new weapons spawning with multiple attachments in Gun Game · Fixed some possible map exploits in vertigo, industrial, rats · Fixed not working flashbang · Reduced recoil for the AUG A3 · Fixed some situations when a bot kill d… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.