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Bullets And More VR - BAM VRNewsUpdate 46
Game update

Update 46

Bullets And More VR - BAM VR · published 22 Sep 2017, 13:42 UTC

All newsPlayers around this dateRead on Steam

Hey guys,

here goes another update :)


The RPG is super deadly against vehicles but can kill players as well. However it shouldn't be the first choice for that due to the smaller blast radius. Furthermore the RPG comes with a safety feature for the shooter that charges the rocket in a safe distance only. The ammunition for the RPG is also limited but you can choose additional rockets instead of using grenades or painkillers in the Special Equipment category.


The SMLE Mk. III is another classic bolt-action battle rifle (World War I) that can hold 10 rounds and deals good damage. Make sure to load two clips (one holds 5 rounds) to make use of the full magazine capacity.


Painkillers (found in Special Equipments beside the grenades) allow you to heal 100% of your own health. To use them bring them near your face and press the touchpad/stick. Healing will stop immediately and not continue if you received damage during the healing process.

Changes

  • Added RPG-7 as a secondary weapon
  • You can have two additional rockets via the Special Equipment category
  • Added Painkillers to the Special Equipment category
  • Added new weapon SMLE Mk. III rifle
  • Dropped flags in CTF are falling to the ground now
  • Added a way to customize game time (host only)
  • Added a way to increase/decrease the player count during the game (host only)
  • Gun Game time has been increased to 30 minutes
  • Flashbangs are a lot more effective now
  • Velocity is now limited to avoid people gaining too high velocity
  • Hit Sounds are enabled by default now
  • Stick Turning is enabled by default now (Oculus)
  • Doors on vehicle are always in a closed state now
  • When being very(!) close to an enemy the player name becomes visible
  • Room spawning in Endless Breaching is a lot faster now
  • Helicopters are a bit less bouncy
  • Added bullet whizzing and sonic boom crack effects
  • Replaced sound effects for silenced weapons
  • Improved unsuppressed firing sounds for a lot of weapons
  • Improved interaction sounds for a lot of weapons
  • Reduced helicopter health to 5000 (was 15000 before)
  • Increased possible slide distance
  • Increased locomotion speed for Slide_Controller
  • Updated map chud to recent workshop submission
  • Added chud for Deathmatch and Gun Game
  • Updated hatfields_n_mccoys to recent workshop submission
  • Added hatfields_n_mccoys for Deathmatch, Classic Deathmatch and Gun Game
  • Updated
  • Added experimental map Floating Islands (by Dogtato)
  • Added experimental map Mountain Top (by Grounder)
  • Damage screen is now fading instead of appearing and disappearing immediately
  • Humvee featuring 4 seats now
  • If an inventory bubble is occupied the current content of the slot is now placed on the table instead of the content that is meant to go into the bubble
  • Killing a vehicle is now correctly respected in scoring and also allows you to gain multiple kills due to the passengers
  • Humvee is featuring a horn now. Press Application Button (B and Y on Oculus) while steering.
  • The parachute release handle shows up much earlier now

Fixes

  • Attempt to finally fix re-voting issue in Virus Infection mode
  • Attempt to fix confusing "Fight" shoutout before map changes
  • Attempt to fix invisible player issue after leaving a vehicle
  • Fixed some locomotion glitches in Station and Vertigo
  • Fixed an issue that made guns feel like they are "effected by wind during movement" (was made aware of this issue by a recent game review. Thanks!)
  • Fixed an issue with slide locomotion being blocked by killed AI
  • Fixed an issue that did not allow for all possible pistol attachments in Time Shooting and Holo Gun (you need to use the Pistol Sight Rail to make use of most of them!)
  • Fixed incorrectly scaled smoke particles in distance
  • Fixed an issue when smoke particles have only been simulated in local space
  • Fixed some typos in tutorial
  • Fixed that you could get stuck when entering some containers in Shipyard
  • Fixed an issue that allowed to mount multiple silencers on the same gun
  • Fixed an issue that allowed skipping weapons in Gun Game
  • Fixed misaligned laser sights in Gun Game for M9, G22 and 1911

Riverhead Forest

  • Made difficulty progression a bit faster/harder
  • Placed some attachments on the ground
  • Added weapon SMLE3
  • Added weapon Deagle


Have a nice day!

Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.

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