Hey guys,
here goes another update :)
Originally I wanted to take my time with this update but due to the reported stability issues since the last update I had to take action immediately. This update is very huge because I migrated the project yet again to a more stable Unity engine release and also made some changes in my own codes. Furthermore I had to touch every single scene in the project to fix some lighting issues (took me 3 days if you are curious).
I really hope this update gets rid of the stability issues. Please let me know if you are still experiencing crashes or other stability issues. You can always send me logs, bug reports and so on via mail: [email protected]
Of course, this update also brings you other fixes and improvements. Fire selectors and bipods are now animated and more immersive. Objects located in your inventory are by default not interactable anymore. If you liked this feature in the past you can toggle it in the settings again. However it should be a lot more responsive, easier and more reliable to use especially for beginners in the default setting. For weapons I also added a requested harness feature. Just place a weapon in one of the bubbles and hover over the bubble with an empty hand. Now press the touchpad and it will turn green. If you pick this weapon and drop it, it will automatically return to your inventory again. Giving you even more flexibility how your inventory should behave. :)
Last but not least I noticed that the bots did not correctly respect the field of view values I gave to them. Resulting in way too responsive bots especially in easier difficulty levels. This has been fixed. Furthermore I gave them some more awareness if they are under fire. Concluding they should be a lot more fair but still more challenging especially in harder difficulty levels now.
As always l'm looking for your feedback and just let me know if you are experiencing any issues.
Thank you guys for your patience :)