Mayhem ZX
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Mayhem ZX -Arcade Update #1 Hey what's going on guys, we're excited to talk about the progress we've been making with the new Arcade Mode for Mayhem ZX ! Just a quick disclaimer though, first off, Sorry for the quality of the gif's you're about to see, we need to find better ways of creating them. And secondly, just about all the art you are about to see are strictly place holders. Also, we post full blog post about devel… | — | |
| Community | Mayhem ZX - Arcade Phase Two & Enemy Design Competition! We are happy to announce that the early access price for Mayhem ZX has been lowered from the original amount by two thirds! This means that it's the best time to get involved in the development of a fun, chaotic arcade game! First of all, the price has been lowered from the original amount for several reasons, most importantly due to the lack of content, most especially a solid single player ex… | — | |
| Community | 2017 Steam Winter Sale - Mayhem ZX now 50% off! We're glad to announce that Numb Thumb Studios are participating in the 2017 Steam Winter Sale! Mayhem ZX will be 50% off its original price from December 21st through January 4th, 2018! Now is your chance to get in on the Mayhem early and cheap, so have at it, and be sure to influence the shape of the final experience by chiming into the Steam Community Hub , or by getting in touch via through… | — | |
| Community | Update Original post here . Added content: · New Grenade: The Seed is now available as equipment! Aim true to sap health from your enemies! · New Mode: Training Zone is now accessible! This is basically a sandbox meant for testing damage output at this point. Also useful for bug hunting! · Fully redesigned text elements, and animated menus! Ain't that just purty? Fixes: · Subtle balancing on the backg… | — | |
| Community | Prepare for Mayhem! - Update 1.03 On the Way and Gearing Up for Arcade Mode! Original post here . Greetings, players! We know it's been a minute since we've updated or been very active, but we assure you that development of Mayhem ZX is forging onward! We have a couple things in the works for the next update, and they're just about ready! After this next update, we'll be gearing up for a full on linear arcade mode, which will feature at least 12 stages, a host of deadly… | — | |
| Community | KNOWN ISSUES Any major bugs or issues brought to our attention in the Steam Community Hub, or through the Official Contact Page will be listed as they're discovered, so that players can see what challenges we are currently facing. For a current list of known issues please refer to this page Anything listed will be erased from the page as soon as the issue is resolved. For a detailed changelog, refer to the… | — | |
| Community | Update Version 1.02 Original Post Here Added content: · New Fighter: Axl Action smashes into the mayhem! · New Final Kill Snapshot feature: Kill your friends and share their pain on the Steam Community Hub! Fixes: · Target mode bug fixes. · General performance improvements. · Optimized disk space usage, game files went from 108MB to 40MB Known issues: · Sound levels (will be addressed when soundtrack is complete)… | — | |
| Community | Update Version 1.01 Original Post Here Added content: · New Fighter: Forest Lee has pulled up his roots to join the mayhem! · New Weapon: Bow - Fire repeatedly and fill your opponents with arrows, or draw your string tight and send forth a focused, fatal strike. · New Stage: Target Practice Level 02 Graphics updates: · Progress on the Sky Zone. · Various text improvements. · Laid out structure for animated menus.… | — | |
| Community | Update #01 Available! Get ready for the first Mayhem ZX update, featuring fighter Forest Lee and the deadly hunter's Bow! We've also included a second level for target practice, as well as some visual progress on the Sky Zone. A detailed update report will be posted soon, so for now, get your update and starting slinging arrows! | — | |
| Community | Update #01 Coming Soon! Hello, players! First we would like to thank those who have played Mayhem ZX and those who have posted reviews on the store page. They were all extremely insightful and helpful, and the issues brought up will definitely be addressed! As for the update, we plan to have it out by the end of the day on Sunday, November 5th. We've been hard at work (especially our programmer) perfecting the new fea… | — | |
| Community | UPDATE POLL #01: Influence the Future of Mayhem ZX! Hey, Community! As said before, we really want the community to be involved in the creation and expansion of Mayhem ZX. We've posted the first of many polls on our website here: Mayhem ZX Update Poll #01 It's up to you to decide if we begin by adding a new character, a new weapon, or a new grenade! We will decide what kind of character, weapon or grenade, and you decide which will be implemente… | — | |
| Community | Let There Be Mayhem - Plans for the Future of ZX Original Post Here Hello, Steam Community! First things first, we'd like to thank Valve and the community for the opportunity to be working our game in early access. We're finally here, we know what Mayhem ZX is, and we're excited to see what you in the Community can help it become. This announcement is simply an introduction to the game, and will serve as an overview of our current plans for d… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.