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Mayhem ZXNewsMayhem ZX -Arcade Update #1
Community

Mayhem ZX -Arcade Update #1

Mayhem ZX · published 10 Mar 2018, 16:24 UTC

All newsPlayers around this dateRead on Steam

Hey what's going on guys, we're excited to talk about the progress we've been making with the new Arcade Mode for Mayhem ZX! Just a quick disclaimer though, first off, Sorry for the quality of the gif's you're about to see, we need to find better ways of creating them. And secondly, just about all the art you are about to see are strictly place holders. Also, we post full blog post about development on our website as well that you can find here .

Alright, one of the first things we wanna show is a glimpse of the cut-scene system we've implemented. There won't be very many of them, or if there is, you'll be able to skip them, but we wanted some form of showing a backstory (albeit very loose backstory). The gif directly below show's how a cut-scene will transition into the 'pre-stage' screen, which will show the player which weapon and grenade they currently have equipped, how many lives the player has left, and your current score plus your highest score. It also shows you which stage your about to play, and last but not least, the little infinity sign towards the bottom center with a '1' in it is your current game repetition!

Cut-scene progress:

Next up, I wanna talk about how we plan to add little basic things that should probably have been implemented a long time ago. Such as... Platforms! All great platformer games have these in them, and honestly, we're not entirely sure what took us so long to implement them haha. As you can hopefully see from the gif below, the player can jump up through the platform, as well as jump 'off' of it. We've also made the weapon collision recognize these platforms as walls, so you cannot shoot through them. I do believe we're going to let grenades pass freely, though.

Platforms!

The last thing I'm going to talk about today is our Portal system. It's nothing to fancy, but it is pretty cool. You basically traverse the world of Mayhem by jumping in and outta these bad boys. I should probably clarify a little here. You won't be able to select where you go, this is all randomly generated for you. You also cannot back track, cause why would ya want to? The basic setup of how Arcade Mode will work is simple, You gotta conquer five (5) randomly selected stages containing three (3) levels within each stage, then the Final stage. Oh, there's a nice little surprise at the end for ya guys and gals as well!

Portal Progress:

Thank you guys for all the support you've given us with our game, without you guys we would've stopped development quite some time ago. Stay tuned for more to come!

-Cheers!

More from Mayhem ZX

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Community29 Aug 2018Arcade Mode Progress Update #3Okay, first off we feel obligated to apologize for the long spell without providing any word. Even with everything on our plate, we should have been more consistent with our progress reports. It isn't fair to the few people who have eyes on this game, and it was our mistake. Alright, so that pill’s down. Let's get to the meat: In this Version: - Implemented screen shake. - Implemented Grenade P…Community30 Jun 2018Hey all!Just popping in to let you know that the Mayhem ZX dev team is still going hard till death to put together a solid arcade experience! We're currently gathering development screenshots for a full description of where we're at, so stay tuned!Community28 Apr 2018Arcade Update #2Hey, everybody! I just thought it would be a good idea to sort of lay out Mayhem ZX's current state of development and give an idea of where we're at, and what you have to look forward to. Let us know if you have any thoughts or questions! General - Movement system reworked. - New platforms implemented that allow the player to drop through. Bullets can not pass through the platform. Grenades ca…