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Mayhem ZXNewsPrepare for Mayhem! - Update 1.03 On the Way and Gearing Up for Arcade Mode!
Community

Prepare for Mayhem! - Update 1.03 On the Way and Gearing Up for Arcade Mode!

Mayhem ZX · published 5 Dec 2017, 17:16 UTC

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Original post here.

Greetings, players! We know it's been a minute since we've updated or been very active, but we assure you that development of Mayhem ZX is forging onward! We have a couple things in the works for the next update, and they're just about ready! After this next update, we'll be gearing up for a full on linear arcade mode, which will feature at least 12 stages, a host of deadly enemy minions, and four boss fights leading up to the showdown with the master of the Great Meteor, Margamoth Jaldabaoth! This new arcade mode will be accompanied by a grip of new features as well, including a set of unique abilities for each fighter.

The plan is to post the update and make it available by Sunday, the 17th of December, however the team is going through some life changes that may cause a delay. Our programmer, Josh, is at a pivot point in his career, finally moving from food service to an actual programming job (congratulations, Josh!).

What will be included:

TRAINING ZONE:

Solo game mode, where you can switch between fighters, weapons and grenades on the fly, test your damage output against a group of training dummies, and spawn portals that will drop weapon crates, health crates and barrels.

MENUS REWORKED:
All text in the game is being redone with custom typefaces and improved colors to better reflect the style of Mayhem ZX. The controls overview screen has also been redesigned to be more intuitive and easier to reference.

So plan for the update on Sunday the 17th, and we'll update here on the Mayhem ZX Steam Community Hub should anything throw a wrench in the works. And remember, after this update Josh and I will be buckling down on the arcade campaign, so there's plenty to look forward to from Numb Thumb Studios!

More from Mayhem ZX

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Community29 Aug 2018Arcade Mode Progress Update #3Okay, first off we feel obligated to apologize for the long spell without providing any word. Even with everything on our plate, we should have been more consistent with our progress reports. It isn't fair to the few people who have eyes on this game, and it was our mistake. Alright, so that pill’s down. Let's get to the meat: In this Version: - Implemented screen shake. - Implemented Grenade P…Community30 Jun 2018Hey all!Just popping in to let you know that the Mayhem ZX dev team is still going hard till death to put together a solid arcade experience! We're currently gathering development screenshots for a full description of where we're at, so stay tuned!Community28 Apr 2018Arcade Update #2Hey, everybody! I just thought it would be a good idea to sort of lay out Mayhem ZX's current state of development and give an idea of where we're at, and what you have to look forward to. Let us know if you have any thoughts or questions! General - Movement system reworked. - New platforms implemented that allow the player to drop through. Bullets can not pass through the platform. Grenades ca…