DWVR
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
018 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
018 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.29 Beta Update: General bugfix update. Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of t… | — | |
| Game update | 0.28 Beta Update: New Enemy, Achievements, Various Gameplay Improvements. New 0.28 update. This update is an incremental update that improves several parts of the "core" gameplay. Plasma rifle Sights The plasma rifle now has a sight. This sight fully works stereo, and its highly accurate. If you can see that sight, the shot will go there. HEADSHOTS Enemies now receive 50% more damage if you headshot them. This is for all the basic enemies, but not bosses. Mage Enemy… | — | |
| Game update | 0.24.1 Hotfix. Pushed the 0.24.1 hotfix. This small update fixes some things that people complained about. · Vive window is now fullscreen. No black borders and vertical image. Much better for recording videos, similar to the Oculus Rift window wich is also fullscreen. · Fixed Z-fighting on Anorhem ground objects. · Minor balancing changes. | — | |
| Game update | 0.24 Beta Update: Updated engine, new weapons, new improvements. New DWVR update. This update gets us one step closer to release. Engine Upgrade The update upgrades the game engine to Unreal Engine 4.15, using the new Forward renderer. The new features in that engine alongside the improvements we have done mean that the game now has MUCH higher image quality. We are using the forward renderer using MSAA as default antialiasing, alongside a considerable amoun… | — | |
| Game update | 2016-02-01 Update: General gameplay improvements. Better Sword. Bugfixes 0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword. This update does change the general gameplay, specially as now the sword is a lot more accurate and stronger, and enemies are now more agile (they jump and run better, they get less stuck). There is also a few miscellaneus fixes that improve the performance of the game in some specifi… | — | |
| Game update | 2016-01-21 Update: Big performance improvements, Bugfixes. Uploaded new 0.16 update. This update disables the multiplayer test mode for now. The main focus of this update has been optimization and background work. The code of the game has been improved to prepare new features such as a much more involved scoring system. This update has no big changes to gameplay, but it improves performance a lot. Users should expect a 20-30% improvement to framerates… | — | |
| Community | Multiplayer Test IS UP!! New ~50 megabytes update. Multiplayer test unlocked for the build. At the end we had to disable a couple things from the things said last update, but the test is up. EDIT: We have recorded a video of a match You can see here what the current MP mode has. Instructions To start, click on the "Multiplayer" panel of the main menu. You will get a empty server list, and options to refresh it, join a… | — | |
| Community | First multiplayer test. 2016-12-21 Tomorrow, at this same hour (17 GMT/12EST) The FIRST multiplayer test will begin. The test will run for 24 hours, and on that time, the greyed out Multiplayer mode will be unlocked and working with Steam. This is the first of all multiplayer tests, and expect it to be buggy, VERY buggy. The dev will be in the steam community chat-room. You can join to speak directly. These are the details: · On… | — | |
| Game update | 2016-12-18 minor Update: Bugfixes Update logs for today. This is a small "incremental" update. · Fixed bug where the drones would stop spawning at round 2. · Fixed bug where the necromancer boss (easy and medium) would kill himself · Decreased the time needed for the assault rifle to become accurate after firing. · Enemies wont give score anymore if they are already dead. · Moved the healthbar slightly down so low FOV users wil… | — | |
| Game update | 2016-12-16 Update: LEADERBOARDS phase 1, and improved performance. Leaderboards Today, the first phase of Leaderboards is in. Now, every time you finish a Drone Assault game, or a Shooting Gallery game, your score will get recorded. It happens automatically. Scores can be seen on steam stats. Here: They are only in this 2 modes, and cant be seen in-game. Next update will add actual in-game leaderboards that you will be able to see, like the ones in VRMultigame… | — | |
| Community | DWVR Releases in Early Access! . First multiplayer test announcement. Finally, after months of development, DWVR Releases to the store. Thanks to all the people who helped us make it. We will keep developing the game, and fixing the issues players report. If you find any problem with the game, or have an issue, please post in the threads, or comment here. We are watching, and we will fix those bugs that will appear. 1st Multiplayer Test We also use this announcem… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.