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DWVRNewsDWVR Releases in Early Access! . First multiplayer test announcement.
Community

DWVR Releases in Early Access! . First multiplayer test announcement.

DWVR · published 15 Dec 2016, 17:10 UTC

All newsPlayers around this dateRead on Steam

Finally, after months of development, DWVR Releases to the store. Thanks to all the people who helped us make it.
We will keep developing the game, and fixing the issues players report.

If you find any problem with the game, or have an issue, please post in the threads, or comment here. We are watching, and we will fix those bugs that will appear.

1st Multiplayer Test


We also use this announcement to talk about the 1st multiplayer test.
The test will be in the day Wednesday 21th of December (next week). During the test, we will enable the multiplayer mode, but with heavy restrictions. The details of such test will be on the final test announcement.
Stay tuned for the next announcement, when we release the exact hours the test will be happenning.

We hope you like the game.
Have Fun.

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Community26 Sep 20171.0 Update: Out of Early Access!New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balan…Game update21 Jul 20170.34 Beta Update: New main menu. Custom loadouts. New Scoring.Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle. Main Menu We have…Community28 Jun 20170.30 Beta Update: Added traditional locomotion.As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomotion In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itse…