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DWVRNews1.0 Update: Out of Early Access!
Community

1.0 Update: Out of Early Access!

DWVR · published 26 Sep 2017, 21:10 UTC

All newsPlayers around this dateRead on Steam

New 1.0 update, starting the new stage of DWVR development.

In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring:

Smooth locomotion support.
In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want.

Mission system with unlocks.
The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons.

More Weapons, customized loadout.
The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If you play any mission that its above "easy" difficulty, you will be able to use your custom loadout. Easy and Demo missions use a simplified inventory where you have a locked down loadout.

Many graphical tweaks/changes.
Cyborgs now have upgraded textures (glowing eyes!), and skeletons now have shadows. The mages now have upgraded animations and their magic FX are massively improved. The fireball FX have been completely redone, now using a very cool 3d fire effect.

Many bugfixes/general improvements.
Fixed a considerable amount of crashes, Balanced the enemies better, and improved the performance enough to even be able to publish on PSVR, without lowering the graphical quality.

More from DWVR

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Game update21 Jul 20170.34 Beta Update: New main menu. Custom loadouts. New Scoring.Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle. Main Menu We have…Community28 Jun 20170.30 Beta Update: Added traditional locomotion.As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomotion In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itse…Game update30 May 20170.29 Beta Update: General bugfix update.Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of t…