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DWVRNews2016-01-21 Update: Big performance improvements, Bugfixes.
Game update

2016-01-21 Update: Big performance improvements, Bugfixes.

DWVR · published 21 Jan 2017, 22:01 UTC

All newsPlayers around this dateRead on Steam

Uploaded new 0.16 update. This update disables the multiplayer test mode for now.

The main focus of this update has been optimization and background work. The code of the game has been improved to prepare new features such as a much more involved scoring system.

This update has no big changes to gameplay, but it improves performance a lot.
Users should expect a 20-30% improvement to framerates on PCs that were CPU bound. If you have a strong GPU, you will be able to push the resolution multiplier higher. Right now, the game holds a steady 90 fps in the developers machine, wich is a i7 2600k at 4 ghz and a GTX970. If you have a stronger system that that you will be able to push the resolution more.

The update has also solved a lot of bugs, including one that made the Drone Assault easily cheated, wich is what the top people in the leaderboard have done. Alongside this update, we will reset the Drone Assault leaderboard completely. Sorry for your scores, but given the changes to the scoring system, we had to reset it. The shooting gallery mode keeps its older leaderboard.

Notes:

  • Reworked projectile system, now it will avoid stuttering when you fire your both weapons at once, no matter how you fire them.
  • Improved performance on all the levels, specially on Anorhem, where we got to 1/3 the CPU use for the rendering.
  • Fixed bug where the read healthbar wouldnt decrease as you get damaged.
  • Reworked the score system, now the score display in your right hand will allways be relevant, no matter the mode. It also prepares the system for individual scores in multiplayer.
  • Fixed some pathfinding bugs on the enemies
  • Drones now use less CPU for the same behavior, now there will be more of them.
  • Added sounds for damage and weapon change.
  • Added more background sounds.
  • Improved weapon haptics.
  • Skeletons glowing eyes reworked, now they use less performance and they will allways be on (before, the eyes could dissapear)
  • Skeletons will now look at you directly.
  • Added another damage animation for enemies.
  • Lots of internal reworkings of the weapon and enemy systems, in preparation for the next multiplayer test, wich will have all the basic enemy types that are in the normal survival modes.
  • Small change to the configuration files. It should be higher resolution by default. If you dont like that resolution, you can change it in the settings menu at your right on the main menu.
  • Small score/damage tweaks to the survival mode.
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