Grimveil
Last seen
5Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
1310 Sep 2026
Last seen
5Sampled 17 minutes ago · not a live figure
All-time peak
1310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Installer Improvements Installer Now Shows What It's Doing The installer/launcher used to run silently on Linux and only print vague PowerShell output on Windows, so it wasn't always obvious it was doing anything during a first install or update. On Linux, it now asks where to install on first run (defaulting to the usual location), checks the folder is actually writable before starting, and shows a text progress bar… | — | |
| In-game event | v0.7.16 Cooking Added a new Cooking profession. Cooking Fires work like the smithing and woodworking stations you already know: gather ingredients, stand near a Cooking Fire, and cook up a dish. Cooking has its own skill that levels up as you cook. Cooked dishes fill your hunger like any food, but also grant a temporary "well-fed" buff on top — only one dish's buff can be active at a time, so eating a… | — | |
| In-game event | Grimveil v0.7.15 Performance Big mob pulls are much easier on your framerate. Fighting a large pack, especially with a damage-over-time spell like Poison Cloud ticking on 20 or more mobs at once, could drop frames and cause stuttering. Floating damage numbers and blood splatters have been reworked to be far cheaper to draw, and the game now caps how many damage numbers it will stack onto a single frame. Hits pa… | — | |
| In-game event | v0.7.14 Anti-cheat: fishing bot warning and kick The server now acts automatically when it detects bot fishing (the same detector that already flagged this for admin review). The first time it's detected you'll get an on-screen warning; if the pattern continues for another 30 seconds, you'll be disconnected and temporarily locked out for 5 minutes. Normal fishing, even fast and repetitive fishing, won'… | — | |
| In-game event | v0.7.13 Movement Settings Movement keys (WASD) were already rebindable from the Options menu, but now click-to-move can be turned off entirely if you'd rather move with the keyboard only. Look for "Click to Move" under Options > Interface. Server Performance Pass A round of behind-the-scenes server work aimed at reducing CPU spikes and lag during busy periods: Reduced redundant work the server does eve… | — | |
| In-game event | V0.7.10 Weapon Identity Swords, axes, and maces now feel distinct from each other. Axes hit hardest but block worst, maces block best but hit softest, and swords remain the balanced middle ground. The difference is subtle at any given item level, not drastic. · Axes now have the highest Attack but the lowest Defense of the three weapon types. · Maces now have the highest Defense but the lowest Attack.… | — | |
| In-game event | v0.7.8 Action bar improvements Right-click the action bar and choose "Lock Bar" to prevent spells and items from being dragged around or off it. Handy if you keep bumping your hotkeys mid-fight. Right-click again and choose "Unlock Bar" to rearrange as normal. Right-click a bar's tab (Bar 2, Bar 3, ...) to rename or remove it. Choose your own portrait Head to your character's page on the website and h… | — | |
| Community | The First Week of Grimveil A Look Back at Launch, and What's Next for Grimveil It's been a wild week. Grimveil has now been live on Steam long enough for me to take a step back, look at what went right, what went wrong, and what I've learned from the experience. I've gotten a lot of feedback and most of it has been very helpful in exposing a lot of shortcomings of the game. I hope everyone knows I see all of this feedbac… | — | |
| Game update | v0.7.6 ## Interface Settings · Added an "Arc Bar Settings" sub-panel off the Interface menu with sliders for the HP/MP arc bar's size, opacity, height, spacing, and thickness. "Spacing" moves the HP and MP halves apart or together; "Height" controls how tall each one reads. · The Escape menu's Video/Audio/Interface/Arc Bar panels can now be dragged by their title bar, so you can move them out of the w… | — | |
| In-game event | v0.7.3 ## Character level XP calculator Added a Character Level tab to the website's Calculators page — enter your current level/XP and a target level to see XP remaining, per-level costs, and milestone breakpoints, the same way the existing Skill Progression calculator works for earned skills. ## Friends List - Added a "Hide offline" checkbox to the Friends List window and sidebar widget, so you can… | — | |
| Game update | 0.7.2 Item Affix Variety (Accessories) · Expanded several legacy ring prefix lines (`Coiled`, `Gilded`, `Etched`, `Veined`, `Pulsing`) with high-level tiers so they remain relevant into endgame. · Added new accessory prefix families focused on hybrid identity and build flexibility: `Balanced`, `Bloodbound`, `Mindwell`, `Duelist's`, and `Warded`. · These additions increase viable ring/amulet roll comb… | — | |
| Game update | v0.7.1 Quest Giver Marker NPCs that have a quest available for you — or one you're already on with an objective ready to turn in — now show a gold "!" over their head, so you can spot them at a glance instead of talking to everyone in town to check. The marker is personal to your own quest progress, so it'll only show up on NPCs that actually have something for you specifically, and clears itself the… | — | |
| Community | XP & Skill Boost Weekend Log in and enjoy 1.5x XP gain and 2x skill gain rates all weekend to celebrate the steam release! Happy hunting! | — | |
| In-game event | 0.7.0 Smoother Play in Crowded Areas This update is a large under-the-hood rework of how the server sends world updates to your client, aimed squarely at the lag and stutter that showed up as more players logged in at once. Previously the server re-sent the complete state of every creature, player, and object in your view twenty times a second, whether or not anything about them had actually changed.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.