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GrimveilNewsv0.7.18
In-game event

v0.7.18

Grimveil · published 13 Sep 2026, 21:52 UTC

All newsPlayers around this dateRead on Steam

New boss: Gravewarden

A level 200 boss has joined the world: the Gravewarden, a ghostly warlord who hits harder and heals more than anything you've faced before. Expect brutal melee, a shadow-infused spell kit including a life-draining strike and a soul-searing beam, and enough HP that only a well-coordinated, well-geared party stands a chance. Don't bring a solo character.

Guild Ranks & Guild Storage

Guild leaders can now create custom ranks instead of being stuck with just Leader/Officer/Member. Give a rank any name you want, and decide exactly what it can do:

  • Invite players

  • Kick players

  • Change other members' ranks

  • Access the guild storage chest

  • Deposit to the guild bank

  • Withdraw from the guild bank

  • Manage ranks (create, rename, delete, and set permissions)

Open the Guild window and use Manage Ranks to set it up. The Leader rank always has every permission and can't be deleted. Guilds also have their own shared storage chest now — separate from your personal storage, and open to any member whose rank has storage access. It's the same chest you already use, just with a Guild tab alongside Personal. The guild bank can also be withdrawn from now, for ranks with that permission — previously you could only ever deposit. Inspecting another player now shows their guild and rank, if they're in one. Existing guilds were automatically given Leader, Officer, and Member ranks matching what everyone already had — officers keep their invite/kick/storage access, and members keep the ability to deposit to the bank.

Loot Nearby Hotkey

Added a "Loot Nearby Bag" hotkey (default J, rebindable) that loots the closest bag within reach, the same as right-clicking it. An accessibility option for looting without having to aim a click.

Nightfall's Edge continues

Mira has more for you after Grimroot falls. Fresh evidence of "ancient evils" points to a cave in the northwestern mountains, where the Architect has been enchanting ents to do his bidding — thin their numbers as you push deeper. Afterward, Hollowgrave calls you back one more time to deal with a rising hoard of Death Champions, which uncovers a portal to a new raid boss: the Gravewarden. These late-chapter quests now reward class-appropriate gear instead of just potions.

UI overhaul

The game's entire UI has been redone with a consistent dark theme.

  • Windows across the game (Ignore List, Friends List, Party, Reputation, Loot Skip List, Keybindings, and more) now share the same look: gold/ember accents, proper title bars, and clear section separators instead of the old mismatched styling.

  • Loot Skip List shows real item names instead of raw internal IDs, and each rarity's on/off toggle uses that rarity's own color.

  • General layout and readability cleanup across menus, including fixing windows that could be resized narrow enough to clip their own close button.

Party loot changes

Dropped items no longer automatically start a party roll. Bags now need to be interacted with (loot them, same as solo) to kick off the roll for anyone else in the party who's eligible for a share.

Fixes

  • Fixed a performance regression in mob pathfinding that was causing extra server CPU usage since the last update.

  • Fixed click-to-move getting stuck oscillating back and forth in narrow blocked corridors instead of routing around them.

  • Fixed the language filter mangling "Curiass" into "Curiwaffle" (affected the Twobones Curiass).

  • Added an "of the Fistfighter" glove suffix that grants bonus Fist skill, joining the Swordmaster/Axemaster/Brawler/Marksman/Archmage/Guardian family of +skill affixes.

  • Fixed a false-positive "machine-regular timing" warning that could trigger on legitimate players who quickly mash a fishing or ability key while it's on cooldown, instead of clicking once and waiting.

  • Fixed mining/forestry nodes sometimes staying invisible on screens that were connected through the whole depletion, even after the node respawned server-side (players who logged in fresh would see it correctly).

  • Added a Rules tab to the F1 help screen and a Rules page on the website, covering harassment, chat/name standards, botting, and exploiting.

  • Fixed characters affected by the old stat-point bug staying permanently short — the server now automatically grants any missing stat points back (as free points to spend) the next time you log in, instead of just flagging it for a manual fix.

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