Procession Engine
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 0.9.78 Updates: · Pioneer Line: · A finished building now counts as holding front of line along with unit to extend the range · The spike strip looks better · VSync: if your screen ignores VSync the game now holds the frame rate VSync would have given · Map: the pact route shows a brighter red · Confirm buttons: the rubble and demolish confirm buttons work over the HUD, previously they would cancel ou… | — | |
| 0.9.77 Immediately took back the +30 supply at hearth to pull back to +25 (up from 15 still). This is a small update I just wanted to test it at 25, it felt more right (4 of them buys a sapling spawner) Other miscellaneous balance items. The big one is that some bleed items scale slower so they don't start so strong, but scale great with bleed builds and actually can get stronger than before with more… | — | |
| 0.9.74-0.9.76 0.9.74 · Danse Macabre: the nearest enemy now explodes for 6 damage per Plague Mark on the first target and 3 per Mark as splash (lowered damage). Marks no longer pass on (marks passing was causing far too much destruction). · Deep Infection: each copy played makes Plague Marks last 10 seconds longer instead of infinite (again, it was too strong) · Auto Sprout now plants on your sprouts across… | — | |
| 0.9.73 New · Race Passives: every race now has one. Improves after each act automatically · A new run end page. The Chronicle opens it as well for all runs completed on 0.9.73 or later · New Bloomwarden stat - Verdant Strength. · Couple event updates with new outcomes · The game picks a graphics preset on first launch. Low and Medium are options now · Some cards were given more healing to help surviva… | — | |
| 0.9.63 clarity update Hey everyone! This update is all about making the game easier to read and it lumped in a couple small fixes/bugs as well. Most text was just moved to make it more visible to players instantly or I put in a new tutorial letting you know it existed. Read anything on the field · The ability to hold alt and read tooltips on the battlefield always existed in the game but no one knew so I threw in a… | — | |
| 0.9.62 The goal of this update was mainly to just make the beginning of act 1 ramp up in difficulty slower. This allows for less punishment on new players and those trying to learn a new game. It also gets rid of extremely punishing random rolls that could happen early on. This should allow players to make a reasonable amount of choices before hitting the same difficulty as before. The overall game wa… | — | |
| Update 0.9.61 Update 0.9.61 Balance - Escalation only works on newly spawned enemies, enemies on the board won't gain health in front of your face. - Bloatling hive kept to one lane until your 4th building so you have longer to get a counter to them being in two lanes at once. - Act 1 bosses are both nerfed. Ironside has less health and less spawners. Hivemother lost husk spawns and got more crawler spawners… | — | |
| 0.9.5* Updates New · Escalation look is now more customized to the enemy race you are fighting. · Updated UI · Map updated with 3d scene in background · Accords are now discovered. As soon as a potential match is available it is revealed so that proper decisions can still be made in the run. Controller · Full support has been added. Fixes · Fixed a crash at launch on some Windows PCs in Exclusive Fullscreen.… | — | |
| 0.9.4* updates New - New 3d look implemented - Accords: buildings now have 4 unique pairings that give a unique mechanic with each pairing. Try them all out! This was a big change but worth it, it causes building choices to matter more, runs to feel different in the very early stages, and positioning to be relevant. More strategy but more ways to get rewarded for good choices. Difficulty was increased a bit t… | — | |
| Update 0.9.3 Sound · Finally updated all the sound effects in the game to finalize them. Events · Full event rewrites for clarity of what is happening now that the outcome is not shown ahead of time, all of them were rewritten. Bloomwarden · Sprout Quality: sprouts start worse by default now that the quality is easier to buff · Long Summer pays every 16s (Tempered 12s). Grafted Growth pays every 16s (Temper… | — | |
| Update 0.9.2 Fight stats · New per fight stats you build up during a battle to help scale. This was a big shift in how things are done but it makes balance easier and makes things a lot more clear on what stats affect which numbers. A lot to see here so just explore it and break builds so I can balance it. Some stats introduce new mechanics. Bloom and Bloomwarden · Bloom fades after 120 seconds now. This fa… | — | |
| Patch 0.9.1 - Heavily improved navigation in many ways, less random stopping, better surrounding, it should be much more smooth. - The fight clock now stops when the game is paused, meaning everything ACTUALLY stops. - Wider screens supported - No more fuzzy drawn stretched rings. - Miscellaneous UI updates like victory and gold showing in gold instead of the steel. - Sapcoat: +7% max HP per Mossback coat… | — | |
| Everything Changed v0.9 The look · I'm not going to list it all, the entire game looks completely different and substantially better. Some highlights: · The map is revamped in a cool way with smoke plumes indicating where you are and epic fullscreen art for the final boss battles. · Battlefields have been completely revamped with surroundings to actually look like a place and the battlefields themselves are way more i… | 25149101 | |
| Demo update 0.8.02 - Balance and Bug Fixes Balance · Bloatling: 16 -> 12 HP, death burst covers less ground. They traded with everything which made some runs end in a standoff where you slowly bleed. This tradeoff lets volley one shot them up through escalation 3 so you have better tools to get through if you have no tank when you first see them. · The Glutton: 900 -> 600 HP. · Brood Burrow: releases a Matriarch every 50s, up from 45s.… | — | |
| Demo update 0.8.01 – act 1 elites First day of data is in, and some elites were not sent out right. Skirmishes were fair, elites were not. Two elites in particular were heavily misplaced based on their gimmick they shipped with as if they were just a bruiser and one actually accidentally ran a second elite spawner (I'm so sorry for anyone who ran into the tunneler) · Tunnel Pact now runs a single burrow (as it was always suppos… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||