Procession Engine · published
Update 0.9.61
Balance
- Escalation only works on newly spawned enemies, enemies on the board won't gain health in front of your face.
- Bloatling hive kept to one lane until your 4th building so you have longer to get a counter to them being in two lanes at once.
- Act 1 bosses are both nerfed. Ironside has less health and less spawners. Hivemother lost husk spawns and got more crawler spawners and she now respawns all 4 crawler spawners instead of just 2. This was overall a nerf for her.
- The Crawler Matriarch and the Glutton each got nerfed attack damage.
- Driller Pups and Carrion Walkers buffed. They are harder to kill now and more likely to get to your buildings or be a better meat shield.
- Spell buildings are more balanced in acts 2 and 3
- Iron Concord frames got slight buffs and slightly more differentiated to reward different play styles
- Wretches hit a little harder.
- Many cards now also grant a stat point. More builds come together.
- Some cards changed rarity or price.
Visuals and sound
- New health bars. Status effects show as icons with stack counts.
- Targeted units show a reticle instead of the current targeting wind cyclone
- Combat effects and repeating sounds are calmer and don't repeat in high frequency
- The Light Show has a new song and the lights dance to it
Text
- Building hovers explain every keyword they show, previously a keyword could get lost from showing.
- Text reads more naturally in every language.