Update 0.9.61

Procession Engine · published

Update 0.9.61

Balance

- Escalation only works on newly spawned enemies, enemies on the board won't gain health in front of your face.

- Bloatling hive kept to one lane until your 4th building so you have longer to get a counter to them being in two lanes at once.

- Act 1 bosses are both nerfed. Ironside has less health and less spawners. Hivemother lost husk spawns and got more crawler spawners and she now respawns all 4 crawler spawners instead of just 2. This was overall a nerf for her.

- The Crawler Matriarch and the Glutton each got nerfed attack damage.

- Driller Pups and Carrion Walkers buffed. They are harder to kill now and more likely to get to your buildings or be a better meat shield.

- Spell buildings are more balanced in acts 2 and 3

- Iron Concord frames got slight buffs and slightly more differentiated to reward different play styles

- Wretches hit a little harder.

- Many cards now also grant a stat point. More builds come together.

- Some cards changed rarity or price.

Visuals and sound

- New health bars. Status effects show as icons with stack counts.

- Targeted units show a reticle instead of the current targeting wind cyclone

- Combat effects and repeating sounds are calmer and don't repeat in high frequency

- The Light Show has a new song and the lights dance to it

Text

- Building hovers explain every keyword they show, previously a keyword could get lost from showing.

- Text reads more naturally in every language.

Update 0.9.61 · Procession Engine patch notes · SteamPeaks