Update 0.9.2

Procession Engine · published

Fight stats

  • New per fight stats you build up during a battle to help scale. This was a big shift in how things are done but it makes balance easier and makes things a lot more clear on what stats affect which numbers. A lot to see here so just explore it and break builds so I can balance it. Some stats introduce new mechanics.

Bloom and Bloomwarden

  • Bloom fades after 120 seconds now. This fading was a long time coming. Will need to see what feels right. But it if fades we can do more with it in builds which will be fun.

  • Verdance: 3 damage per second (4 Tempered), down from 12 (18). This was hilariously overpowered and somehow missed. It absolutely melted act 1 units especially and all the buildings without needing to do much else.

  • New Passive: Long Summer, Bloom Life every 10s on the belt - this already feels too fast to me? We will see, I want to get it out like this to get a feel for it without making it overly weak.

  • Grafted Growth is a passive, Sprout Quality every 20s. Honestly, also seems like it might need a longer timer but we will see how it feels and goes, there is still a lot of setup here now with fading bloom and needing something to plant the sprouts.

  • Compost Ring replants lost Sprouts nearby.

  • Deadheading no longer caps.

  • Elder Ring's Elders gain Titans' Growth twice as fast.

  • Heartwood Cultivar: 1 Titans' Growth per 6 units produced

  • Barren Bounty: 1 Supply per 5 units on Barren ground.

  • Barbed Ground: held enemies take 25% more damage.

  • Bloodpetal: +2 damage against Bleeding enemies.

  • Open Wounds: Wound Depth per 10 enemy deaths on Bloom and Bleeding enemies take +1% damage per Bleed.

  • Eldergrowth: Titans' Growth per 10 Sprouts lost.

  • Sowing Season: Auto Sprout per 30 Bloom tiles spread.

  • Rootspire has no damage cap.

  • Slower Bloomwarden units walk faster.

  • Worldseed: 20% off builds on Bloom.

  • Honeydew, Root Cellar and Bloom Market pay smaller trickles.

Supply

  • The Supply rate on the HUD will be more accurate for what you gained recently.

  • Mid fight Supply relics pay less (Burr Harvest, Toll Gate, Giant's Ransom, Last Light). Supply was being gained too easily from relics (and everything else, honestly), giving 20-30% power boosts from one item.

  • Reinforced Foundation: walls cost 60.

  • Deft Hands: half refund on every 4th order.

Tutorial

  • The tutorial runs inside a real run. I get it now... what I had for the tutorial was so bad, hope it's better now.

  • Skip All Tutorials on every note.

  • Play Tutorial is now Reset Popups.

HUD and text

  • Feedback button on the pause menu and at the top of Settings with wishlist button on the main menu. Give me some feedback! I want to hear from you all.

  • Race unlocks are announced.

  • Card reward glow and hover reach past the frame.

  • Clicking away closes a plaque, this was annoying me

  • Text cleanup across cards, relics and Blueprints.

  • Wall placement shows the build grid.

Steam and controller

  • Opening the Steam overlay pauses the fight.

  • Unplugging a controller pauses the fight.