Retro Flight Simulator 2026
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Retro Flight Simulator 2026 – Update V1.704b Retro Flight Simulator 2026 – Update V1.704b This update focuses on smoother performance, improved keyboard accessibility, and more natural route generation. Performance Improvements Optimized town/autogen generation to reduce frame drops and stuttering while flying. Improved town streaming behavior so new towns can be generated with less impact on overall game performance. Compact Keyboard Sup… | — | |
| Game update | Retro Flight Simulator 2026 – V1.704a Patch Notes # Retro Flight Simulator 2026 – V1.704a Patch Notes ### Manhattan Landmark Streaming Fix This update fixes an issue where several original hand-built Manhattan landmarks could disappear when JFK was selected as the destination airport or when the simulator was reset at JFK. ### Changes * Restored proper loading of major Manhattan landmarks at game startup. * Fixed the World Trade Center, Empire… | — | |
| Game update | Retro Flight Simulator 2026 – Update V1.704 # Retro Flight Simulator 2026 – Update V1.704 ## Major Landmark Expansion & Drone Mode Improvements Update V1.704 brings a major expansion to the world scenery of Retro Flight Simulator 2026, adding hundreds of new and improved landmarks across China and North America, along with major improvements to Drone Mode. ### 🌏 China – 13-City Landmark Expansion A major landmark expansion has been comp… | — | |
| Game update | Update V1.703 – Long-Haul Route & Autopilot Navigation Fixes This update improves long-distance route generation and autopilot navigation, particularly for flights between East Asia and Europe. Fixes and Improvements Fixed an issue where the autopilot could suddenly leave the planned route and turn east after passing the Lake Baikal region. Corrected a world-coordinate wrap error that could create an extremely long, invalid route segment during intercont… | — | |
| Game update | Patch V1.702d — Screen Resolution & Responsive UI Layout This update adds a new Screen Resolution menu to the ESC settings and improves UI layout behavior across different display resolutions. New Screen Resolution Menu Players can now select one of the following resolutions: 1280 × 720 1920 × 1080 2560 × 1440 3840 × 2160 The selected resolution is saved and automatically applied the next time the game starts. Resolution-Based UI Scaling The original… | — | |
| Game update | V1.702c – Windowed Quick Start Tutorial Update This update improves the Quick Start Tutorial so new players can learn the basic flight process while directly interacting with the game. Tutorial Improvements Changed the Quick Start Tutorial into a compact window-style popup. The tutorial no longer covers the entire screen. Players can now click game buttons and use flight controls while keeping the tutorial open. Added a draggable title bar… | — | |
| Game update | V1.702b – Rome Arrival Elevation and Approach Fix This update fixes terrain elevation synchronization issues when arriving at Rome Fiumicino Airport (LIRF). Previously, using the APPROACH option from the Sim Time Bar could position the aircraft before the destination terrain and airport elevation data had fully loaded. This could cause the aircraft to land above the runway surface. Some Rome city buildings could also remain suspended in the ai… | — | |
| Game update | V1.702a – Vehicle System Optimization This update improves overall performance by optimizing the vehicle rendering system. Town traffic and vehicles traveling on roads between towns now use GPU instancing. Instead of rendering each vehicle as a separate 3D object, vehicles now share a common vehicle model while only their position, rotation, scale, and color data are updated individually. Improvements Reduced the number of vehicle-… | — | |
| Game update | V1.702 Runway Alignment, Markings, and Taxiway Improvements This update improves runway alignment, runway markings, taxiway layouts, and gate guidance lines at multiple airports. Changes and Fixes Corrected runway directions at several airports to better match their real-world layouts. Fixed the placement of L and R designators on parallel runways. Corrected runway numbers that appeared reversed or mirrored. Redesigned runway number markings for a clean… | — | |
| Game update | Version 1.701 – Smooth Autopilot Rejoin and Landing Fix This update improves autopilot re-engagement after manual flight. • Autopilot now creates a smooth curved rejoin path from the aircraft’s current position and heading. • The aircraft no longer flies directly over the destination airport when autopilot is re-engaged. • Rejoin logic now guides the aircraft toward a proper runway centerline and glide slope intercept point. • Altitude and speed tra… | — | |
| Game update | Version 1.70 – Approach, Terrain and Airport Fixes This update improves landing approaches, terrain rendering, and airport ground alignment. • Improved final approach logic for smoother and more natural glide slope capture. • Fixed sudden altitude changes during runway approach. • Reduced false TERRAIN, SINK RATE, and PULL UP warnings during stable landings. • Fixed Jeju Island not appearing in the distant 3000m terrain mesh. • Corrected Muan I… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.