Juicy World
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #5: Farm Concepts and Vegetable Fight Clubs Hey everyone! This week, we focused on environment concepts. We sketched out a few models in Blender and tried to imagine what a peaceful farm might look like before being overrun by mutant vegetables. By the way, being a mutant doesn't mean being stupid. Sure, our cucumbers probably won’t beat you at chess, but they are more than capable of adapting the farm to fit their needs! Here is the ful… | — | |
| Community | Devlog #4: The Carrot Has Arrived (And Started a Fight) Hey everyone! This week, we finally created the mutant carrot and dropped it into our game. As you all know, there are no bigger natural enemies in the world than cucumbers and carrots. So, it’s no surprise that the second they ended up in the same clearing, they immediately started a massive brawl. Here is the full list of our weekly achievements: · Modeled the mutant carrot. · Created animati… | — | |
| Community | Devlog #3: Magic Berries, Colorful Platforms, and Untextured Worlds Hey everyone! This week, we spent our time repainting all the wooden details in our world into a bunch of different colors. The stairs and platforms are now multi-colored, and they only work if the rabbit eats the matching berry. It sounds a bit crazy, but that's exactly why we love making games! Also, there is a picture in this update showing our world before it was fully painted. Let’s be hon… | — | |
| Community | Devlog #2: Bringing the World to Life (and Angry Carrots) Hey everyone! This week, we focused on the game's visuals. Until now, most of our assets were untextured, just using basic solid colors. Now it’s time to add some real details to our world. Here is what we got done: · Updated the island textures (grass, sand, and moss). · Replaced the old tree models. · Optimized the post-processing settings to make the picture look better. · Tweaked the textur… | — | |
| Community | Devlog #1: Welcome to Juicy World! Meet the Alien Knight Team Hey everyone! Welcome to the very first Juicy World devlog. It’s awesome to have you here! Before we dive into technical details, show you how we make mutant vegetables, and talk about gameplay mechanics, let's do a quick intro. We are Alien Knight, the team behind the game. The studio was founded by Luke Sheen (a carbon lifeform) — an artist who’s been making video games for almost 20 years, a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.