
Hey everyone!
Our trio is finally complete! The eggplant has officially joined the cucumber and the carrot. The carrot is a big, slow, and strong heavyweight; the cucumber is our middleweight fighter; and the eggplant is fast and relies on numbers. For the demo, the only thing left to make is the Spider-Onion boss. Once that’s done, we can debug all the core combat mechanics and balance how they interact with each other. There is still a lot of work ahead, but we are slowly and steadily moving forward. After we finish the combat system, we’ll move on to quests, and then start assembling the final levels.
Here is the full list of our weekly achievements:
Designed and modeled the eggplant.
Set up the eggplant's animations.
Migrated to a new, more stable version of Unity.
Laid down the basics for our combat balance.
Finished and published a dark symphonic metal space opera on YouTube (it has absolutely nothing to do with the game, but we are really proud of it and just wanted to show off a bit!).
Next week, we’ll continue integrating the eggplant into our world, and we'll also try to hook up Xbox controller support.
Thanks for reading our blog, and have a great weekend!
— Luke and Robert