
Hey everyone!
This week, we finally created the mutant carrot and dropped it into our game. As you all know, there are no bigger natural enemies in the world than cucumbers and carrots. So, it’s no surprise that the second they ended up in the same clearing, they immediately started a massive brawl.
Here is the full list of our weekly achievements:
Modeled the mutant carrot.
Created animations for the carrot.
Imported the carrot into the build, set up its animations, and started balancing.
Next week, we will continue training the carrot, as well as the cucumber. The cucumber is a middleweight fighter, while the carrot is a heavyweight. They have different attack and movement speeds, as well as different damage and health stats. To make sure their interactions are interesting—and to give the rabbit a fighting chance to survive meeting them—we still have a lot of balancing numbers to play around with. After that, we’ll start working on our third vegetable: a small but dangerous eggplant.
Thanks for reading our blog, and have a great weekend!
— Luke and Robert