Blaze Of Empires Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
48 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
48 Sep 2026
| Published | Title | Build |
|---|---|---|
| Updates Notes For 12 September Rogue-like: Boss Fights (New) · Added boss battles at the end of Rogue-like runs, each with telegraphed attacks (warning circles/lines show where danger is coming) and their own AI behavior. · Added a new lose condition for Rogue-like: if all your Soul Generators (your "town center" in this mode) are destroyed, the run ends. Rogue-like: Co-op & Economy · Added Steam invites for co-op — you can… | 25272576 | |
| Update Notes For 28 August New Features · Added the Player Level System: earn account XP from matches (including RogueLike wins and losses) to level up, claim reward track items, and prestige once you hit the cap. · Added the Captain unit: town centers can now spawn a special Captain unit once you've purchased its level, and it respawns automatically (with a visible countdown) after a delay if it dies. Its name now float… | — | |
| Update Notes For August 22 Improvements · Training bots now react at a speed that matches their difficulty level — on easier settings they'll take noticeably longer to respond and research upgrades, not just gather resources slower. Bug Fixes · Fixed the New Player Assistant's first-time notice sometimes popping up before the UI had finished loading. · Added a short cooldown to the notice's buttons to prevent accidental… | — | |
| Update notes for august 21 New Features · Added a repair/build button above damaged or unfinished buildings. Click it and your selected villagers (or the nearest one available) will automatically go repair or finish construction. Fixed an issue where spamming the button could send the same villager to multiple buildings at once. · Reworked the visual path lines shown when villagers are heading to work or build — they now… | — | |
| Update Notes 2 for 18 august Added connection with discord channel to notifies to all community when some one create a custom lobby, this is for get players join to a new custom lobby. | — | |
| Update Notes for 18 august Added Feedback form to allow you send us feedback! thanks so much! | — | |
| Updates Notes For 17 August New Features · Added a repair/build button above damaged or unfinished buildings. Click it and your selected villagers (or the nearest one available) will automatically go repair or finish construction. Fixed an issue where spamming the button could send the same villager to multiple buildings at once. · Reworked the visual path lines shown when villagers are heading to work or build — they now… | — | |
| Quick fix Fix entry to game, sorry by the inconvenience | — | |
| Update Notes 15 August New Features · Added a repair/build button that appears above damaged or unfinished buildings. Click it and your selected villagers (or the nearest available one) will automatically head over to repair or finish construction. Fixed an issue where spamming the button could send the same villager to multiple buildings at once. · Reworked the visual path lines shown when villagers are heading to w… | — | |
| Update Notes for 14 august Antarions tunnel was fixed. · Movement speed improvement for all units. | — | |
| Update Notes For 12 august Improvement in movement speed. · Improvement in fog of war. | — | |
| Update Notes for 6 august 2026 Improve weather pacing for each 8 minutes | — | |
| Updates notes for 6 august New Play Mode · New IA System | — | |
| Update Notes 3 August 2026 Multiplayer & Stability · Fixes in lobbies to custom battles · Improvements in match maker | — | |
| Update Notes 2 August 2026 Combat & Buildings · Fixed an issue where recently destroyed units could trigger errors due to leftover references. · Fixed a construction bug on Skeleton buildings and improved building collision handling in online matches. · Fixed building doors incorrectly blocking unit movement, including a specific fix for Android. · Refreshed and normalized fire/damage particle effects across Skeleton and… | — | |
| First Stable version Stable version of game to play online and competitive, mean while we finish the first test of campaign and weekly challenge | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Sep 2026new | Thu | 01:02 | No patch notes · unannounced build | 25358357 | public | 1 | — |
| 13 Sep 2026 | Sun | 23:03 | No patch notes · unannounced build | 25289367 | public | 1 | — |
| 12 Sep 2026 | Sat | 23:27 | No patch notes · unannounced build | 25276248 | public | 1 | — |
| 12 Sep 2026 | Sat | 19:01 | No patch notes · unannounced build | 25274389 | public | 1 | — |
| 12 Sep 2026 | Sat | 15:51 | Updates Notes For 12 September | 25272576 | public | 1 | — |
| 12 Sep 2026 | Sat | 02:42 | No patch notes · unannounced build | 25266245 | public | 1 | — |
| 10 Sep 2026 | Thu | 22:01 | No patch notes · unannounced build | 25240834 | public | 1 | — |
| 10 Sep 2026 | Thu | 21:41 | No patch notes · unannounced build | 25240600 | public | 1 | — |