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Patch notes · published by the developer

Updates Notes For 12 September

On Steam

Rogue-like: Boss Fights (New)

  • Added boss battles at the end of Rogue-like runs, each with telegraphed attacks (warning circles/lines show where danger is coming) and their own AI behavior.
  • Added a new lose condition for Rogue-like: if all your Soul Generators (your "town center" in this mode) are destroyed, the run ends.

Rogue-like: Co-op & Economy

  • Added Steam invites for co-op — you can now invite friends directly through Steam to join your party.
  • In online co-op Rogue-like, gathered resources are now shared between all players at a reduced rate, instead of only benefiting whoever picked them up.
  • Card selection no longer times out — you can now take as long as you want to pick a card instead of the panel closing on you.
  • Smoothed out the difficulty curve near the end of a Rogue-like run, so the final wave doesn't spike as sharply in difficulty.

Visuals

  • Reworked how units hidden behind buildings are displayed: instead of a translucent ghost-like silhouette, they now show a clean outline, similar to classic RTS games.

Combat & AI Improvements

  • Fixed units standing idle when their target retreats into a building — they'll now redirect their attack to that building instead of waiting.
  • Enemy bots are now better at chasing down villagers hiding behind walls — instead of giving up the attack, they'll siege the wall blocking their path.
  • General pathfinding reliability improvements — units are less likely to get stuck on blocked tiles after spawning, teleporting, or bumping into other units, and no longer cut corners illegally around obstacles.

Garrison Fixes

  • Fixed the movement line shown when garrisoning sometimes pointing to the wrong building when the game safely redirected your units elsewhere.
  • Fixed unit and building control group slots sometimes shuffling order unexpectedly.

Balance Changes

  • Reduced Soul Generator health in Rogue-like.
  • Reduced the coin reward multiplier on Easy difficulty.
  • Rebalanced account XP rewards across Rogue-like, Ranked, and Campaign.
  • The Captain Paragon Board is now locked until you complete at least one difficulty tier.
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