Added the Player Level System: earn account XP from matches (including RogueLike wins and losses) to level up, claim reward track items, and prestige once you hit the cap.
Added the Captain unit: town centers can now spawn a special Captain unit once you've purchased its level, and it respawns automatically (with a visible countdown) after a delay if it dies. Its name now floats above it on the battlefield when it's out of the fog of war.
Cosmetic equipment now grants real stat bonuses (health, damage, armor, vision, range, speed, reload, accuracy, and more) — visible directly on the unit's stat panel when customizing your empire.
Added new Medieval shield icons for the Prestige system.
Weekly Challenge is now enabled.
Improvements
Bots are now smarter about raiding villagers — they'll actively target clusters of villagers instead of only focusing on your army and buildings.
Reduced coin drops from killed enemy units to keep the coin economy more balanced.
Town center starting positions improved on several RogueLike campaign maps.
Bug Fixes
Fixed the Player Level notification badge sometimes showing incorrect/stale claim status before your save data had finished loading.
Fixed bots being able to occupy player slots meant for humans when setting up a cooperative campaign match.
Update Notes For 28 August · Blaze Of Empires Playtest patch notes · SteamPeaks