Update Notes For 28 August

Blaze Of Empires Playtest · published

New Features

  • Added the Player Level System: earn account XP from matches (including RogueLike wins and losses) to level up, claim reward track items, and prestige once you hit the cap.
  • Added the Captain unit: town centers can now spawn a special Captain unit once you've purchased its level, and it respawns automatically (with a visible countdown) after a delay if it dies. Its name now floats above it on the battlefield when it's out of the fog of war.
  • Cosmetic equipment now grants real stat bonuses (health, damage, armor, vision, range, speed, reload, accuracy, and more) — visible directly on the unit's stat panel when customizing your empire.
  • Added new Medieval shield icons for the Prestige system.
  • Weekly Challenge is now enabled.

Improvements

  • Bots are now smarter about raiding villagers — they'll actively target clusters of villagers instead of only focusing on your army and buildings.
  • Reduced coin drops from killed enemy units to keep the coin economy more balanced.
  • Town center starting positions improved on several RogueLike campaign maps.

Bug Fixes

  • Fixed the Player Level notification badge sometimes showing incorrect/stale claim status before your save data had finished loading.
  • Fixed bots being able to occupy player slots meant for humans when setting up a cooperative campaign match.
Update Notes For 28 August · Blaze Of Empires Playtest patch notes · SteamPeaks