Return to Planet Zoveka Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Sep 2026
| Published | Title | Build |
|---|---|---|
| VERSION 0.660 - Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now… | 25170306 | |
| VERSION 0.650 - Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics. - Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body. - Orbiting Slingshot intake is a fur… | 25139154 | |
| VERSION 0.640 - Reaching round 8 in Dust Rush now earns one random eligible starter item for the next Dust Rush run. A seven-second neon notification announces the reward, and the next run grants it with the usual inventory sound and automatically opens the inventory while the normal two-item choice remains available. - The main ship's installed Tractor Beams now share a minimum and maximum dust-tier filter… | — | |
| VERSION 0.630 - Added the Cosmic Ray Gun: a unique 2,500-credit Space Pirate defensive placeable available in the main game and Dust Rush. It hooks one tier 2–10 dust particle into its visible chamber, charges and fires 30 tier-scaled sweeping plasma rays, prioritises creatures when enabled, and leaves a lingering burning scar that damages meteors, comets, pirates and creatures; its targeting menu, hover sta… | — | |
| VERSION 0.625 - Added a scrollable Dialogue History for Story Events and Ship Bridge conversations, keeping the newest discussions first in each run and making them available at any time through the J shortcut with the standard Escape close control. - Dialogue History now renders above the Ship Bridge Control Room when opened with J, and both it and the Dust Mining Skills Programme use the authored outlined… | — | |
| VERSION 0.620 - The Spaceport now feels alive with a health-responsive planet-side glow that shifts from red-orange to blue-white as Zoveka heals, complementary far-side shading, a slowly rotating glass-dome interior, restrained navigation beacons and sign shimmer, and orbiting intake-capture energy. - Homeworld-to-Spaceport traffic now begins immediately with a single active shuttle before minute 25, expand… | — | |
| User helper release User helper release | — | |
| Minor release Unspecified | — | |
| VERSION 0.615 - Ship force-field shots against Space Pirates now land on the camera-facing surface of the 3D hull, keeping the impact connection and sparks visible instead of depth-rendering underneath the ship body. - Homeworld-to-Spaceport traffic shuttles and the shared Area 2/title-screen planetary cargo ships now use distinct, fully refined production 3D designs with angular blue glass, detailed engine… | — | |
| Minor ui fixes Minor ui foxes | — | |
| VERSION 0.610 - Starting or loading any gameplay run now clears all previous run-scoped runtime state before applying the selected save, preventing upgrades, Cargo Pod statistics, Mega Upgrades, Area 2 reroll costs, finale flags, and interaction state from leaking between slots or game modes. This clean save-state boundary begins with schema 53, so older playable-demo saves are intentionally shown as empty s… | — | |
| VERSION 0.609 - The Particle Auto Merger SFX volume knob in audio settings now drives all auto-merge hooks: dust merge start, dust merge, and particle-auto-merger playback now all use that same single slider. - Gameplay HUD can now be hidden and shown with a remappable F2 shortcut in the slide-out keyboard shortcut UI; while hidden, raw dust and credit HUD reward feedback (visual and audio) is fully suppress… | — | |
| VERSION 0.607b - The in-game Settings screen now crops its Control Room background to fill laptop and other taller displays, removing visible bands above and below the room. - Device adjustment and debt repayment menus now keep their plus and minus controls readable on 1920x1200 and other lower-scale displays, using roomier buttons and resolution-stable symbols. - The opening taxi now remains fully visible th… | — | |
| VERSION 0.607 - The in-game Settings screen now crops its Control Room background to fill laptop and other taller displays, removing visible bands above and below the room. - Device adjustment and debt repayment menus now keep their plus and minus controls readable on 1920x1200 and other lower-scale displays, using roomier buttons and resolution-stable symbols. - The opening taxi now remains fully visible th… | — | |
| Minor bugs quick release Minor bugs quick release | — | |
| VERSION 0.605 - Dust Rush Cargo Pod capacity and speed upgrades now join the normal random reward pool after the first pod is acquired, using the same chance-based two-card selection as other eligible items. - Friendly Alien ships now offload dust five times faster in Dust Rush while retaining their existing transfer rate in the main game. - Dust Rush's terminal station explosion now removes the station's vi… | — | |
| Minor hull prize badges migration to new 3d model Minor hull prize badges migration to new 3d model | — | |
| VERSION 0.601 - 3d Renders batch implemented - Friendly Alien Trader fleets now apply distinct high-contrast colours directly to their production 3D hulls, so later ships remain easy to identify in Dust Rush and the full game without relying on retired sprite artwork. - Completing the first Family Personal Project and first Planetary Personal Project now awards their own Steam achievements in the full game.… | — | |
| VERSION 0.599 - Save deletion feedback now appears inside the cleared slot for three seconds instead of overlapping the lower menu frame. - New games now reveal the static Homeworld Vista through a gradual four-second fade before its camera motion and first dialogue box begin. - The first News Flash now waits until three minutes of gameplay, keeping the opening tutorial clear. - Save-slot rows now keep their… | — | |
| VERSION 0.598 - A one-time Comet Storm can now strike late-game dust shortages, opening with a localized News Flash and family warning before an opening Plasma Comet, synchronized ambient and Ancient Comet waves, and a final two-comet plasma barrage sweep across Zoveka. - Sound effects now receive a subtle randomized pitch variation each time they play, making repeated cues feel less mechanical while preserv… | — | |
| Small patches Small patches | — | |
| VERSION 0.595 - Dust Rush now lets players buy up to six colour-coded Spaceport shuttles that repeatedly deliver raw dust to the ship, with increasing prices and cargo capacity for each new shuttle. - Large dust particles once again show their raw-dust value when hovered at close camera zoom in both the main game and Dust Rush. - Large resource, currency, score, cost, and capacity values now use a consistent… | — | |
| Minor bug fixes Minor bug fixes | — | |
| VERSION 0.590 - Dust Rush now starts with the ship's maximum camera zoom unlocked, while the redundant Dust Miner 360 View Upgrade Kit no longer appears in equipment choices. - Steam Playtest Creator Preview access now accepts either a creator code for personalised title artwork or a clean-preview code for the normal unbranded title screen. - Steam Deck and other SteamOS players can now tap or click supporte… | — | |
| VERSION 0.590a - Creator preview draft - Steam Playtest Creator Preview access now accepts either a creator code for personalised title artwork or a clean-preview code for the normal unbranded title screen. - Range indicators now use consistent category colours: cyan for dust acquisition, yellow for logistics, green for production, red for defence, and purple for utility, with lighter input and darker output… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 07:55 | No patch notes · unannounced build | 25203667 | public | 1 | — |
| 7 Sep 2026 | Mon | 15:44 | VERSION 0.660 | 25170306 | public | 1 | — |
| 5 Sep 2026 | Sat | 09:18 | VERSION 0.650 | 25139154 | public | 1 | — |