FlatVR
Playing now
9−3 vs. yesterday
75%of peak
All-time peak
126 Sep 2026
Playing now
9−3 vs. yesterday
All-time peak
126 Sep 2026
| Published | Title | Build |
|---|---|---|
| FlatVR v1.61 - crop that crops, two new sliders, and five performance presets Everything from 1.59 and 1.60 is in here too - those went out to the standalone build and never got a post of their own. Cropping black bars no longer stretches the picture. The crop worked only on the flat 2D path; with 3D on - which is how you actually watch a widescreen film - every slider gave you a stretch instead of a cut. The frame is now cropped once, on the way in, so the warp, the mes… | — | |
| FlatVR v1.58 - resize, output quality, and a hunt for crashes Two small features: the app window is resizable now, and you can pick the output picture quality instead of always paying for the maximum. Fixed: Vive trackers no longer fire on a light touch of the grip - holding a controller normally kept triggering it. And a crash hunt, guided by your reports. The biggest one: minimising or restoring the captured game window could crash FlatVR in the GPU dri… | — | |
| FlatVR v1.56 - stability update Two crashes fixed. Stopping and starting FlatVR a few times in one sitting could bring the app down - a leak on every stop, introduced in 1.53, now gone. And restarting SteamVR while FlatVR was open could crash it the moment the runtime went away. The screen no longer judders or briefly changes size while you turn your head. Each frame was rendered for one head pose but handed to the headset st… | — | |
| FlatVR v1.52 - Vulkan games The depth add-on now speaks Vulkan, not only Direct3D - so a flat game that renders through Vulkan can finally get depth instead of being turned away at the door. It ships with the app as version 2.3 - run the add-on setup again for each game you use it with , because updating FlatVR does not touch the copy already sitting in a game folder. Picking the game is a list now, ranked by which graphi… | — | |
| FlatVR v1.44 - Laptops With Two Graphics Chips, And Faster Depth Models Laptops with two graphics chips On most laptops the screen is wired to the integrated chip while the headset needs the discrete one, and Windows only lets a program copy a display through the chip that drives it. FlatVR could not capture the screen there at all. · Monitor capture works now : the monitor decides which chip captures, and the frame is carried to the one rendering. Confirmed on a l… | — | |
| FlatVR - Major Update v1.33 → v1.42major This cumulative update brings everything released between v1.33 and v1.42 : a rebuilt depth engine of our own, depth taken straight from games as old as the Direct3D 9 era, a room around the screen, the screen itself in your hands, and a panel that tells you what is wrong instead of going black. FlatVR 3D - Our Own Depth Engine · FlatVR 3D : our own depth projection algorithm, the default since… | — | |
| FlatVR - v1.38 is out, and v1.39 is open for testing v1.38 - released now · Smooth Opening Fill : the seam beside a near object is gone - the gap one eye sees around an edge is now filled without a step or a duplicate. · The depth stops breathing : the scale is carried between frames instead of being taken from each frame's own brightest and darkest speck, which removed the larger half of the frame-to-frame wobble on night footage. · ReShade pict… | — | |
| FlatVR - Update v1.37 New AI Depth Models Lineup 🧠 New AI Depth Models Lineup (Distill Any Depth) · Higher Quality for Powerful GPUs : We have introduced a new lineup of heavy Distill Any Depth neural networks. Users with powerful graphics cards can now choose higher-resolution depth models (up to Ultra 1232x686) for significantly sharper, cleaner, and more detailed 3D depth maps. · Flexible Quality Rungs : Select from Distill Fast, Normal,… | — | |
| FlatVR Update v1.35 a New Rendering Algorithm, Now the Default · Edges from the picture, not from the model : The depth map's edges are taken from the image itself instead of from a blur of the model's output, and each depth edge is resolved to one side of itself rather than smeared across it. · Thin things survive : Railings, branches and HUD text stop bleeding into the background, because the depth edge now land… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 09:29 | No patch notes · unannounced build | 25164220 | develop | 1 | — |
| 4 Sep 2026 | Fri | 08:44 | No patch notes · unannounced build | 25119958 | develop | 1 | — |
| 3 Sep 2026 | Thu | 06:15 | No patch notes · unannounced build | 25094566 | public | 1 | — |
| 30 Aug 2026 | Sun | 11:38 | No patch notes · unannounced build | 25013393 | last-stable | 1 | — |