FlatVR · published
Higher Quality for Powerful GPUs: We have introduced a new lineup of heavy Distill Any Depth neural networks. Users with powerful graphics cards can now choose higher-resolution depth models (up to Ultra 1232x686) for significantly sharper, cleaner, and more detailed 3D depth maps.
Flexible Quality Rungs: Select from Distill Fast, Normal, High, Quality, and Ultra model tiers to perfectly balance GPU load and 3D visual clarity.
SuperDepth3D Removed: The legacy "Custom Depth Algorithm" (a port of SuperDepth3D by Jose Negrete / BlueSkyDefender) has been removed at the author's request.
FlatVR 3D is the Default: FlatVR 3D—our in-house algorithm introduced in v1.35—is the default engine for depth projection. Saved configurations using the custom algorithm are automatically migrated to FlatVR 3D.
Community Feedback: If you particularly enjoyed the Custom Depth Algorithm, please let us know in our Discord! If there is strong community interest, we may revisit discussions with the author of SuperDepth3D in the future regarding potential licensing or re-inclusion.
Full License Transparency: Added `THIRD-PARTY-NOTICES.txt` alongside the application binaries to credit and accompany all open-source dependencies and runtimes.
Roll back at any time: If needed, you can switch back via Steam. Right-click the app in your Steam library, open Properties → Betas, and select the last_stable branch.
Thank you for your feedback and reports!