FlatVR · published
Two small features: the app window is resizable now, and you can pick the output picture quality instead of always paying for the maximum. Fixed: Vive trackers no longer fire on a light touch of the grip - holding a controller normally kept triggering it. And a crash hunt, guided by your reports. The biggest one: minimising or restoring the captured game window could crash FlatVR in the GPU driver moments later - five separate reports, three machines, one cause: the capture handed out a picture buffer that Windows had already destroyed. Also fixed crashes when stopping FlatVR while ReShade or another overlay lives in the process. Every one of these was found through the crash reporter - if it ever asks you to send a report, that one click is what these fixes are made of. Thank you. Rolling back: right-click FlatVR in your library -> Properties -> Betas -> last_stable. Settings are kept either way.