Robits: Quantum Descent Playtest
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Build v0.8.39-alpha -- Sept 9, 2026 Build v0.8.39-alpha Sept 9, 2026 Big one. Bosses are now generated from parts instead of hand-built, mods have a real capacity limit, and there's a difficulty ladder. Plenty to break — notes on what to poke at are at the bottom. Breach Depth — the difficulty ladder · Depths are chosen at the flight deck and numbered from 0. Depth 1 (Hard) starts locked and unlocks by clearing the one below it;… | 25219500 | |
| Patch Notes 08-30-2026 ROBITS — Patch Notes Covering v0.8.28 through v0.8.30. v0.8.30-alpha New · A first-time message now explains that a draft pick equips itself straight into an empty weapon or utility slot — and where to go if you want to move it. Fixed · The Chakram spins faster, and its orbit rings sit farther out from your drone. · Your own shots no longer collide with your deployed sentry turrets. · Derelict… | — | |
| v0.8.24-alpha - v0.8.26-alpha - 2026-08-23 Drop the dead capture-mode hook that spammed an InputMap error (ac07609) · Keep the 1080p render cap from engaging below the basis (7caf5c3) · _on_elite_died() argument mismatch (#39) (1af310e) · Keep the UI at its authored scale, and let players alt-tab out (9a247c5) · Point at the ship to answer "which part is equipped where" (9ba33cf) · Give manual part combines the same feedback as automati… | — | |
| v0.8.23-alpha - 2026-08-22 Bug Fixes Update input event handling for gamepad and keyboard actions Handle cancel action for both Escape and gamepad B in part editor Game-over unlock hint crashed after node field rename Other Changes Add controller focus for loadout mods, Internal filter, and fix gamepad detection during pause Refactor metadata nodes to use localization keys for display names and descriptions Refactor proj… | — | |
| v0.8.20-alpha - 2026-08-19 New Features · Add new Codex (Bestiary) screen with grid, detail panel, and completion milestones · Implement piñata-style reward reveal for scrap and XP orbs with enhanced loot spawning · Add icon support to hint display with improved positioning logic · Add contextual loadout hint · Prevent preview elites from affecting live gameplay with improved UI layout · Add Quantum Realm lore and expand… | — | |
| v0.8.14-alpha - 2026-08-16 New Features · Added four elite variant nodes with corrected elite node descriptions · Elite XP and scrap rewards now scale with difficulty tier · Elite difficulty tiers are now gated by constellation unlocks · Wave-scoped scrap bonuses now apply to all enemy death drop sources · Added rewards to the three wave-tier Intel nodes Bug Fixes · Updated localization files for multiple languages · Fix… | 24768654 | |
| v0.8.13-alpha - 2026-08-14 Bug Fixes Cap concurrent elites and cut per-frame alloc in Arc Weaver homing Add tooltip description for constellation nodes Enhance slot unlocking to include weapon mirror pairing functionality tests Unlock weapon mirror slots when one side is activated + bug fix ROBITS-MR Other Changes Enhance UI elements across various scenes | — | |
| Patch Notes v0.8.0-alpha R.O.B.I.T.S. — v0.8.0-alpha Sub-Arena Overhaul The wormhole encounters have been completely rebuilt. You'll now drop into multi-room layouts with interconnected corridors instead of a single open chamber. Entry, elite, and exit rooms are always placed in separate areas, so you actually have to push through the space. Look for the RIFT marker on-screen when the wormhole portal spawns offscreen —… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 23:22 | Build v0.8.39-alpha -- Sept 9, 2026 | 25219500 | public | 1 | — |
| 30 Aug 2026 | Sun | 11:12 | No patch notes · unannounced build | 25020181 | alpha-testing | 2 | — |