Conglomerate Playtest
Playing now
0Sampling since 15:19 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 15:19 UTC
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 0.6.1 Changes · Investors now build trade centers before housing. · Investors now account for the output bonus their placement would remove from neighboring extractors. · Removed the bias readout from the trade screen. Bugfixes · Fixed that the pause button did not pause the simulation. · Fixed that investors filled the map from the top-left corner instead of choosing among equal spots at random. · F… | 24721366 | |
| Version 0.6.0 All worlds are wiped with this update. Restart Steam to update the client — older clients are refused until updated. Major Features · Added investor orders that automatically build or upgrade a chosen set of building types from deposited money. · Added building levels: buildings can be upgraded in place to raise their capacity. Features · Added company land: painted map areas are reserved for m… | 24721366 | |
| Version 0.5.1 Features · Added an update notice when the server requires a newer client. Bugfixes · Fixed that closed trade centers continued to affect the claim's labor mix. | — | |
| Version 0.5.0 All worlds are wiped with this update. Major Features · Added construction teams: buildings are built by commissioned teams working from a shared construction-materials stockpile. Features · Added the build queue: sites build in order and can be paused, reordered and cancelled. · Added research permits and capstone levels that grant additional construction team slots. · Added a close button on… | — | |
| Version 0.4.6 Features · Added flow signals showing which way goods move between adjacent trading buildings, with a style picker in options. Changes · Removed the supply bridges between adjacent buildings. Gui · The glowing edges between trading buildings now bloom like emitted light. · Building cards carry a faint drafting grid. Optimizations · Reduced per-cycle work in the simulation and the map renderer. | — | |
| Version 0.4.5 Features · Added supply lines between adjacent buildings that trade the input bonus, with goods moving in the direction of the flow. · Moving a building now shows the same placement preview as placing a new one. Balancing · Buildings next to housing now receive the input efficiency bonus on their labor costs. Bugfixes · Fixed that buying research closed the research window. · Fixed that clickin… | — | |
| Version 0.4.4 Features · Added a system menu on ESC with options, release notes and feedback. · Added a feedback form that files reports and bug reports to the developer. Changes · Households now match their residents to the jobs on the claim; the labor mix follows what your buildings hire. · Mass build suggests housing only when existing housing is nearly full and labor prices run above base. · The shortage… | — | |
| Hotfix 0.4.2 Bugfixes · Fixed that households would not leave an oversupplied labor tier unless they were starving. | — | |
| Version 0.4.1 Changes · The survey now shows the same suggestions as mass build, drawn on the map. Bugfixes · Fixed that households promoted into labor tiers nobody was hiring, crashing their price. · Fixed that the EXPAND MAP button was missing. · Fixed the settle screen calling a company an empire. | — | |
| Version 0.4.0 This update wipes all companies. The economy, housing and building costs changed too much to carry old worlds - everyone starts fresh, and the new tutorial will walk you in. Major Features · Added a tutorial that walks a new company from its first building to its first research. · Merged the three housing buildings into one whose residents shift between labor tiers with demand. Features · Added… | — | |
| Version 0.3.0 Major Features · Added a build catalog listing every building with what it would earn, what it costs and how long it takes to pay back. · Added mass build, which finds the five best buildings for your claim and places them in one click. Features · Added a green edge where a building supplies an input to its neighbour. · Added trade lane capacity to the top rail. · Added a map menu with options,… | — | |
| Version 0.2.1 Features · Added ground cover to the district map: rock, ice, desert, steppe, grass, woodland and lush. · Added a button to recentre the map on your own territory. Changes · The ground palette now fades back under the Arable, Forest and Height map modes. Bugfixes · Fixed that thinly-traded goods swung in price every cycle, so buildings bought them in and out on alternate cycles. · Fixed that ho… | — | |
| Initial patch notes The world has been reset Start here: this update wipes every save. Companies, maps, and market history are all gone, and you'll create a new company on first launch. The economy underneath changed too much to carry old worlds forward, and there was very little progress on the beta world to lose. Research is a real tech tree now Research used to be a flat list of things to buy. It's now a tree:… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 15:19 | No patch notes · unannounced build | 25211797 | beta | 1 | — |
| 13 Aug 2026 | Thu | 20:24 | Version 0.6.1 | 24721366 | public | 1 | — |
| 13 Aug 2026 | Thu | 20:24 | Version 0.6.0 | 24721366 | public | 1 | — |