Version 0.5.0

Conglomerate Playtest · published

All worlds are wiped with this update.

Major Features

  • Added construction teams: buildings are built by commissioned teams working from a shared construction-materials stockpile.

Features

  • Added the build queue: sites build in order and can be paused, reordered and cancelled.
  • Added research permits and capstone levels that grant additional construction team slots.
  • Added a close button on buildings; a closed building stops producing and receives no treasury support.
  • Added a button that demolishes every depleted extractor at once.
  • Build cards, the advisor, heatmaps and bots now forecast profit on the projected future market, including everything under construction.

Changes

  • Building cards show cost as an immediate placement fee plus a fixed construction-material requirement.
  • Removed the Ctrl+click deferred placement fee.
  • With a working trade center, profit forecasts assume unlimited trade capacity at world prices.

Bugfixes

  • Fixed that profit forecasts ignored the player's own research.
  • Fixed that placement prices showed a cheaper seed than unresearched players were charged.
  • Fixed that skilled labor stayed pinned at its maximum price on new claims.

Gui

  • Reworked the construction outliner.