MMORPG Tycoon 2
Playing now
65−22 vs. yesterday
8.2%of peak
All-time peak
792May 2021
Playing now
65−22 vs. yesterday
All-time peak
792May 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The Volcanic Update Hi everyone! After the last few updates which were big tech improvements to game performance and to character behaviours, today we're rolling out our latest content update; a long-requested "Volcanic" art pack! Here's what's new: · A full Volcanic theme of functional buildings! · A new modular building set! · More than a dozen newly place-able scenery objects! · A new bridge type! · Two new cha… | 24727561 | |
| Game update | Hotfix v0.29.10 Hi folks! I've been down with a nasty stomach bug for the last week, but I'm back now! (Today is my first day back in the office) Bug fixes: · Fixed parties getting stuck in a 'Forming up' state when the parties were close to an obstruction or a wall (believed introduced in v0.29.7) · Fixed 'taunt' abilities to work as "pulls" even if they're configured to do no damage. · Fixed movement logic a… | — | |
| Game update | Hotfix v029.7 Hi everyone! This is another hotfix build for the "Tactics Update". Here's what's new: - Fixed a crash-to-desktop issue on Windows, which could cause the game to crash without even triggering the game's crash reporting systems. - In the "Debug" tab of the Options window, you can now set the number of worker threads the game should use to process background game tasks. - Fixed a bug with text ed… | — | |
| Game update | Hotfix v0.29.4 Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week. Here's what's new: · Parties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies… | — | |
| Game update | Hotfix v0.29.1 Hi folks! This is just a quick hotfix addressing a showstopper bug found by a player, where under certain very specific circumstances, a player attacking another player and killing them in a single hit could result in the game locking up and becoming unresponsive. I *believe* this happening was extremely rare, so hopefully not too many people experienced it! But I believe this update fixes the… | — | |
| In-game event | Tactics Update Hi folks! This is a stepping-stone build toward our upcoming Factions major update. The big changes here are the new combat logic subscribers are following, making them smarter, faster, and deadlier at wielding their abilities. As a warning, do expect to see your subscribers having substantially more success against your monsters with this update; you'll probably find that you need to beef up y… | 24270545 | |
| Game update | Hotfix v0.28.15 Hi folks! One more little hotfix with fixes for a few remaining edge cases from the Slimline Update earlier this week. Fixes: · Fixed a bug in the redo of destroying network cables/fibers. · Fixed box-select to be able to select network cables/fibers. · Fixed network cables and fibers, and also bridges and walls and a few other elements to not be drawn when we know they're outside the view frus… | — | |
| Game update | Hotfix v0.28.12 Hi everyone! This is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech. Changes: · Implemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue… | — | |
| Game update | Hotfix 0.28.9 Hi everybody! This is a small update that's mostly addressing issues people found in the Slimline Update which we released a couple days ago. Most issues were around weird edge cases we had missed while the build was in our public test phase, especially around "double load" situations, where you had entered the game once, then exited to the ingame-desktop interface again, then loaded back in a… | — | |
| In-game event | The Slimline Update Hi everyone! Every once in a while we do a major tech update which doesn't change the game, but changes the game's underlying systems to improve performance. That's what we have today. In this Slimline Update, we have a number of big tech improvements, plus a few bug fixes and quality of life improvements. But first, the most important change to highlight: No Autosave on External 'Quit' · If yo… | 23607951 | |
| Game update | Hotfix v0.27.2 Hi folks! This is just a very small hotfix build. This update contains two very small fixes: · Overnight we received a crash report from a player whose save failed to load because it contained a broken, non-functional network fiber placement which I had thought couldn't have been saved. This hotfix fixes things so that that the broken fiber placement now gets repaired during the load and the pl… | 22878691 | |
| In-game event | The Eldritch Update Hi everyone! At the end of last year we ran a poll amongst players in our Discord server to pick a future art theme. The "Eldritch" theme won with a commanding showing, and our artist has been working ever since to interpret it in our art style. This has now arrived in the form of the new Eldritch exotic art pack! This new art pack contains: · A new complete set of functional buildings. · A new… | 22860215 | |
| Community | Dev Blog: Factions Progress! Hi everyone! I wanted to take a moment to talk a bit about what's coming in the Factions Update. It's still a little ways off, but hopefully this little taste will give you some insight into what's coming! This update is divided into several different parts. Let's talk about them one by one. Starting points for specific groups or classes To support different factions, you'll want to be able to… | — | |
| Game update | Patch v0.26.27 Hi everyone! This is another small update with bugfixes for various issues reported by players: · Fixed a bug which could cause a small percentage of potential new subscribers to decide that they couldn't afford to pay your game's purchase price when they actually could. · Fixed some misplaced graphics sometimes visible in the grid map view. · Fixed the selection highlight remaining on an objec… | 22171754 | |
| Game update | Patch v0.26.24 Hi folks! This is just a small patch with a couple very targeted fixes: · In the last patch, I accidentally broke our map seeds system, so a seed from an earlier build was now building different maps than it did before; this commit fixes that, and we're back to our traditional map seeds! · Also in the last patch, sometimes (although rarely) a map would be generated containing one or more empty… | 21861531 | |
| Game update | Patch v0.26.20 Hi folks, this is just a very small maintenance patch to address a few stability issues we've seen reported over the past week or so. Changes: · After continuing to see (admittedly very rare) triangulation failures reported by a few players, we're switching to a new triangulation system which hasn't yet had a single failure reported after a week in our 'test' branch, so.. hopefully this time we… | 21810456 | |
| Game update | Patch 0.26.15 Hi everyone! Ordinarily I'd put this information down below the changelog, but it's important enough to put it up top; we've had multiple reports from players that Discord's latest overlay seems to be causing severe performance problems for MT2, even when the Discord overlay is disabled for the game . It doesn't appear to be affecting everybody -- we're still trying too figure out the common fa… | 21713495 | |
| Game update | Hotfix v0.26.6 Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch! Fixes in this update: · Fixed another case where the game could potentially get stuck in an edit. (1 report) · Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to. · Reverted to our old navmesh generation system, as the new system was occasionally failing in exciti… | 21566226 | |
| Game update | Hotfix v0.26.3 Hi everybody! This is just a quick hotfix build to address a few issues reported by players in yesterday's update. Fixes: · Fixed region lift/lower sometimes happening at surprising speeds. · Fixed an issue which could be caused by scenery items being moved during terrain edits (this showed up as a "AddObstruction called when an edit isn't in progress??" error message) · Fixed an issue which co… | 21549996 | |
| In-game event | Impenetrable Hi everyone, happy new year! Today, we have a tech update; largely due to the big performance improvements we achieved last year (and there are a few more in this build, too!), I've been able to turn on a feature that I never thought we'd be able to afford to do: Players now avoid walking through large scenery objects! This is most notable around trees and various large structures. Note that we… | 21541254 | |
| Game update | Hotfix v0.25.3 Hi folks! This is just a quick hotfix build to address a couple of issues people have found in yesterday's "Confection" update. · Fixed a crash which could occur if a subscriber was interrupted while flying on a flight path and then changed their mind about what they wanted to do. · Fixed a few tools not working correctly; most notably the manual "warn" and "ban" tools, which weren't correctly… | 21268635 | |
| In-game event | An MT2 Holiday Update Hi everyone! This is a small holiday update for everyone, containing a new exotic art pack and a bunch of bug fixes and other minor improvements. Here's what's new: · Exotic Art Theme: Confection. Contains a new functional building theme, modular gingerbread houses, scenery items, and a customisable gingerbread man costume for your players (or your monsters, if you prefer!) · Improved bounding… | 21252541 | |
| Community | Community Survey Results! Hi folks! It’s been a minute since I was last here saying hi, so allow me to reintroduce myself! I'm Leanne and I handle all things communications related here at VectorStorm and today I'm here to present you with the results of our first ever player survey! Here are a few of the insights we've taken from the surveys: · In total, there were 1,729 responses! · 49% of those responding also play W… | — | |
| In-game event | Exotic Art Themes Hi everyone! In this big content update, we've gone outside our usual box and have two new art packs with styles outside of our usual high fantasy genre! New themes: Wild West · A full set of functional buildings in an old west style! · A new modular building type, perfect for making frontier settlements! · A mine cart bridge type! · Two new customisable character costumes - the cunning Despera… | 20984058 | |
| Game update | New Map Options - 0.23.11 Hi folks! This small update contains a few new requested features, along with performance and quality of life improvements. What's new in this update: · Adds a new customization which lets you choose to have larger or smaller regions, when creating a new game map. (Note that the overall size of the map is unchanged; you'll have slightly fewer regions if you request they be large, and slightly m… | 20617599 | |
| Game update | Update v0.23.6 Hi folks! A small update today: · Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear within the district. · Fixed recoloring of water during initial lake district placement, if you had configured that. · Fixed a rare case where non-walkable… | 20509963 | |
| Game update | Hotfix v0.23.1 Hi folks! This update contains fixes for two issues which were found pretty quickly after the most recent update went out: · Fixed the game failing to launch on SteamDeck, regardless of whether it was trying to run the native Linux build or the Windows build via Proton -- It didn't like one of our shaders! I've now placated it, and seems to be happy again. · Fixed being unable to enter the 'Cha… | 20445303 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.