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MMORPG Tycoon 2›Events›Patch 0.26.15
Game update

Patch 0.26.15

MMORPG Tycoon 2 · published 7 months ago · build 21713495

All eventsPlayers around this dateRead on Steam

Hi everyone!

Ordinarily I'd put this information down below the changelog, but it's important enough to put it up top; we've had multiple reports from players that Discord's latest overlay seems to be causing severe performance problems for MT2, even when the Discord overlay is disabled for the game.

It doesn't appear to be affecting everybody -- we're still trying too figure out the common factors between the people experiencing the problem -- but if you think it's affecting you, a temporary workaround is to turn Discord's overlay feature entirely off. In Discord's settings, in the "Game Overlay" tab down near the bottom of the list, turn off both "Enable Overlay" and "Enable Legacy Overlay". Alternately, I'm told that some players have had success by putting MT2 into either regular "Windowed" or a true "Fullscreen" video mode, in its video options.

If this issue has affected you, we'd be very interested to hear about it! Even if the above fixed it for you, it'd be super helpful if you could send us a bug report in-game from the computer which showed the problem -- those bug reports tell us some details about your hardware and drivers that might help us figure out the common factors to who is being affected!

Anyhow, enough about that; you're here to hear about what's changed in the patch! So here we go:

Changes/fixes in this patch:

  • Placement tools now work correctly when the camera is rotated or moved while the placement is happening. (so for example, you can now make a ring of scenery items by rotating the camera around a point while holding down the left mouse button in the scenery painting mode)

  • Improved the speed of middle-click camera movement, which previously was far too fast!

  • Improved selection outlines to improve the look of bridges and some other structures which descend below the ground, when selected.

  • Fixed the "Tech" list in the Development window to update immediately when dev projects become available or unavailable. (previously they only updated when you closed the window and then reopened it)

  • Fixed a crash bug if the user destroyed a district (using the 'backspace' hotkey) while in the middle of an interactive drag changing the district's height or spread.

  • Fixed camera jitter when focused on parties.

  • Fixed the descriptive string shown when an ability has no effects assigned to it.

  • Fixed a crash bug if a player tried to enter (or exit) a modular building which had no entrances.

  • More aggressive polygon simplification of dungeon floor paints.

  • Fixed the display of entrances on modular buildings during placement and movement.

  • Fixed a bug with the 'Custom XP Amount' spinner widget in the boss monster information window, which wasn't responding to clicks correctly or allowing a value to be typed directly into it. Now fixed!

  • Switched NavMesh generation back to a newer, more advanced system which I think should now be working for everyone!

  • Improved wall-vs-wall obstruction detection during placement, and fixed a bug which could result in a newly placed wall being drawn in red instead of the correct colors.

Thanks so much to everyone for your patience and help while these fixes came together and while we figured out what was going on for some players re: performance!

I'm now well and truly onto faction development and I'm super excited to talk more about that in the near future!

-T

Edit: This note was originally published for version 0.26.13. I've since updated the build to 0.26.15, which contains a fix for a monster zone placement crash which snuck in when I unified all of our various painting tools into a single paint system as part of this patch. The crash occurred if you tried to place a new monster zone without first setting a monster type for it; we missed that in our testing! Apologies to any players who bumped into it!

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