Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MMORPG Tycoon 2›Events›Hotfix v0.26.6
Game update

Hotfix v0.26.6

MMORPG Tycoon 2 · published 8 months ago · build 21566226

All eventsPlayers around this dateRead on Steam

Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!

Fixes in this update:

  • Fixed another case where the game could potentially get stuck in an edit. (1 report)

  • Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to.

  • Reverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)

  • Fixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.

  • Fixed dungeons being turned off after being destroyed and then having the destruction undone.

  • Made some big improvements to navmesh lookup times for big saves, to improve performance when things end up slightly off the navmesh.

Thanks so much for your patience as we've ironed out these little glitches!

-T

More from MMORPG Tycoon 2

Other announcements

All events
MMORPG Tycoon 2Game update28 Aug 2026Hotfix v0.30.7This is another small patch with a couple of fixes based on player feedback and bug reports: · Fixed a bug which sometimes allowed players to walk straight through solid buildings that they shouldn't have been able to walk through. This mostly affected buildings which could be interacted with from multiple sides, such as certain market stalls. · Fixed a few bugs around repeatedly undoing and re…MMORPG Tycoon 2Game update25 Aug 2026Hotfix v0.30.4Hi folks! Today's update is just a small bugfix patch to address a few issues reported over the past week. Notable fixes: · Fixed a multi-threading timing bug between texture garbage collection and MMO logo generation. · Fixed a potential issue when a player was doing a quest, got distracted by combat, and then tried to return to doing their quest, if that quest had been destroyed while the com…MMORPG Tycoon 2Game update17 Aug 2026Hotfix v0.30.3Hi folks! This is a quick hotfix build with fixes for issues reported from the Volcanic Update two days ago. Changes: · Fixed a couple of broken "Volcanic" modular building tiles. Any affected buildings should automatically be fixed when loaded in 0.30.3 or later! · Fixed a multithreading bug which could sometimes result in a crash after exiting from the game simulation to the ingame desktop in…