Morhval: Ravenglaire
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Controller & Horse Racing Improvements Hello everyone! A small follow-up update is now live, focused mainly on controller usability and a few improvements to horse racing. A special thank you to Dethdagon66 for continuing to test the controller support and reporting some of the rough edges introduced with the latest update. That feedback helped me identify several things that worked technically, but still didn't feel natural enough… | — | |
| In-game event | Update 0.2.8: Full Controller Support, Contract Boards and New Bounties! Hello everyone! Update 0.2.8 is here, and this one brings some pretty significant changes to how Morhval plays. Full Controller Support As requested by Dethdagon66 , Morhval can now be played entirely with a controller. This includes regular gameplay, combat, inventory management, dialogue, maps, fast travel, character menus, shops, journals, spell menus, saving and loading, camping and other i… | 24996242 | |
| In-game event | Update v0.2.4 — Welcome to Valecroft! Version 0.2.4 introduces the biggest addition to MORHVAL in this update: VALECROFT Valecroft is the first proper city currently available in Ravenglaire. It is not a massive metropolis, and it is not meant to be one. Instead, Valecroft is a compact urban center that adds a new kind of place to the world: somewhere with more services, more guards, more shops, more NPCs, more faction activity, an… | 24874112 | |
| In-game event | Update 0.2.2 — Dual Wielding, New Enemies, Hollow Star & Major QoL Update 0.2.2 is a fairly large step forward from 0.2.1, adding new combat possibilities, new enemies and encounters, faction content, improved travel tools, a redesigned inventory flow, and another substantial performance pass. As always, I’ll start with the changes that affect gameplay the most. Dual Wielding is now available The biggest combat addition in 0.2.2 is a completely new two-hand eq… | 24747142 | |
| In-game event | Morhval: Ravenglaire — Update 0.2.1 It is with great pride that I’m releasing the first major update for Morhval: Ravenglaire! First of all, I want to thank shadowspectre , who gave me several suggestions for this update, many of which, I believe, have improved the game a lot . I also implemented a suggestion from Hammer. Here’s what’s new: New Procedural Quest Story System · Procedural jobs can now develop into small storylines… | 24639947 | |
| Community | About Update 0.2.1: It’s Finished, But... Hey everyone! Just a quick heads-up: Update 0.2.1 is finished and ready to go live, but... Unfortunately, I'm currently dealing with a Steamworks account verification issue that's preventing me from publishing the build. The update itself is done . I just need to get this verification issue sorted out. While we wait, here are some of the highlights coming in 0.2.1 : · Expanded character creatio… | — | |
| Community | WHAT TO EXPECT FROM THE FUTURE Hello everyone! I wanted to share a little about what you can expect from the future of Morhval: Ravenglaire during Early Access. THE NEXT UPDATE One thing that currently bothers me is how mechanical some of the quests can feel. This is already being worked on for the next update! NPC requests and jobs the player can accept will have more stories, context and lore behind them, so they feel less… | — | |
| News | Morhval: Ravenglaire Is Now Available in Early Access! Some of you may already know Morhval from its original form: a text-based RPG built around choices, consequences, character development and the freedom to create your own story. That was where this world began. As the project continued to grow, its ideas became larger than the original format could comfortably contain. At the same time, I was developing another project focused on first-person e… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.