Stick Wars: The Laneborn
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Living Battlefield - Map Decorations, Critters & Bridge Overhaul The battlefield feels more alive than ever. This update brings a major visual pass to the map new hand-crafted decoration art, ambient wildlife, and smoother bridge geometry over the lake and river arms. WHAT'S NEW 🌿 Themed grass ecosystems Flowers, saplings, pebbles, grass tufts, and mushrooms now spawn in themed mini-ecosystems across the map meadows, groves, rocky patches, fungal clearings,… | — | |
| In-game event | Stick Wars: The Laneborn - Major Visual & Camera Update The battlefield just got The battlefield just got a lot bigger. This update overhauls how the map feels, how units read on screen, and how you navigate the fight. The core gameplay is the same — but matches should now feel more tactical, more readable, and much easier to control. A wider, more immersive battlefield · Units, towers, and bases are now miniaturized (~4× smaller) while keeping their relative size differenc… | — | |
| In-game event | The Demo Just Got Bigger! The Stick Wars: The Laneborn Demo Just Got Bigger! ⚔️ The demo has been expanded! You can now play through Levels 1–3 , giving you a much more complete taste of the game and its progression. If you've already played the demo, there's now more content waiting for you. And if you haven't tried it yet, this is a great time to jump in! 🎮 Play Levels 1–3 for free I'd love to hear what you think! Yo… | — | |
| Game update | Warlock AI Overhaul & Map Visual Fixes The Warlock fights smarter — and more reliably We’ve reworked how the Warlock handles danger on the lane. Instead of rigid, all-or-nothing retreats, he now plays as a rear-guard summoner: staying behind your army, holding position when safe, and kiting backward along the lane when threats get too close. What’s improved: · Rear-guard kite AI — The Warlock positions behind skeletons and wraiths,… | — | |
| Game update | Update – Performance & Gameplay Improvements Updated and improved the map · Fixed issues caused by changing the game resolution · Improved the UI and UX of unit selection · Improved RAM management and cleanup of defeated units to help maintain better in-game FPS | — | |
| Game update | Patch Update – Gameplay & Visual Improvements We have released a new update with several fixes and improvements: 🛠️ Bug Fixes · Fixed cases where the Warlock would not start its respawn cooldown after dying , preventing it from being available again. 🎵 Audio Improvements · Added music transition fades to make changes between tracks smoother and more immersive. 🎨 Visual Improvements · Reduced the color contrast between grass and lanes to… | — | |
| Game update | Patch Update - Warlock Spawn Fix We have fixed an issue where the Warlock unit could no longer be spawned when starting a new game . This bug has now been resolved, and the Warlock should correctly appear as an available unit option in all newly created games. Thank you for your reports and feedback! Your support helps us improve Stick Wars: The Laneborn . 🖤 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.