Compulse Playtest
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
314 Sep 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
314 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Compulse Playtest v0.2.0 NEW ABILITY TYPES - Ray: Fires continuous, infinite-range beams that deal damage over time. - Spray: Deals constant damage across a wide cone in front of the compulsor. - Parabolic Area: Launches a mortar shot that flies over walls and triggers area-of-effect (AoE) damage or support buffs upon impact. NEW FEATURES & MECHANICS - Pressure System: Introduced the "Pressure" mechanic to make progres… | — | |
| Game update | Compulse Playtest v0.1.1 - Updated the main game icon. - Refactored internal versioning logic. | — | |
| Game update | Compulse Playtest v0.1.0 FEATURE Added the WeGo Combat System with an arena-based 3v3 simultaneous turn-based execution system: - Planning Phase freezes time and allows secretly queuing up to 3 actions (Movement, Active, or Super skills). - Execution Phase unfreezes time and resolves all actions at the same time. Added Speed to Time Scaling where unit agility dictates action velocity: - Time required to cast a skill sh… | — | |
| Game update | Compulse Playtest v0.1.0 Welcome to the Compulse Playtest. There are no gameplay updates or feature lists to share just yet. Detailed explanations, patch notes, and actual playtest goals will be published when we upload the first playable build soon. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.