GAMEPLAY & BALANCING
- Added more weight and strategic impact to the choice between Ray and Projectile abilities.
- Added a minimum movement threshold to streamline turn length when slow-moving enemies traverse the map.
- Deepened battle logs to provide clearer, more comprehensive combat data.
UI & UX IMPROVEMENTS
- Enhanced visual clarity for character skills, adding glow effects and improved button behavior for smoother UI navigation.
- Polished UI layout, color schemes, and visual responses across several menus.
- Added a "Pressure Reached" status to the Compulsor icon for clearer tracking of player progress and achievements.
- Implemented new system achievements.
BUG FIXES
- Resolved issue where faulty system calls and improper game object destruction led to mid-game crashes.