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Compulse PlaytestNewsCompulse Playtest v0.2.0
Game update

Compulse Playtest v0.2.0

Compulse Playtest · published 3 Sep 2026, 15:59 UTC

All newsPlayers around this dateRead on Steam

NEW ABILITY TYPES
- Ray: Fires continuous, infinite-range beams that deal damage over time.
- Spray: Deals constant damage across a wide cone in front of the compulsor.
- Parabolic Area: Launches a mortar shot that flies over walls and triggers area-of-effect (AoE) damage or support buffs upon impact.

NEW FEATURES & MECHANICS
- Pressure System: Introduced the "Pressure" mechanic to make progression between runs more engaging.
- Persistent Stat Changes: Stat modifications now remain active until the end of the battle.
- Pre-Boss Recovery Node: Added a recovery node before boss encounters to allow healing/preparation.

GAMEPLAY & BALANCING
- Global Rebalance: Rebalanced all abilities across the board.
- Minimum Speed Thresholds: Added minimum speed checks to prevent combat stagnation and keep fights moving.

CONTENT & WORLD
- 10 New Maps: Added 10 new map layouts to increase combat variety throughout runs.
- New Events: Added new random events to enhance run diversity.

UI & UX IMPROVEMENTS
- Dynamic Ability Tooltips: Added dynamic tooltips featuring visual comparison elements to help evaluate and compare abilities easily.
- Battle Log Rework: Redesigned and reformatted the Battle Log for clearer tracking of turn-by-turn combat events.
- Ability & Helix Icons: Added custom icons for all abilities and Helixes.
- Overworld Camera: Updated the camera perspective during overworld navigation.
- General UI/UX Polish: Implemented various interface and user-experience enhancements to improve battlefield readability and combat state awareness.

More from Compulse Playtest

Other announcements

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Game update14 Sep 2026Compulse Playtest v0.2.3GAMEPLAY & BALANCING - Added more weight and strategic impact to the choice between Ray and Projectile abilities. - Added a minimum movement threshold to streamline turn length when slow-moving enemies traverse the map. - Deepened battle logs to provide clearer, more comprehensive combat data. UI & UX IMPROVEMENTS - Enhanced visual clarity for character skills, adding glow effects and improved…Game update11 Sep 2026Compulse Playtest v0.2.2- Stability Improvements - Improved User feedback - Improved VFXGame update4 Sep 2026Compulse Playtest v0.2.1- Stability Improvements - Fix Non-Walkable area collision bug - Fix Incorrect Ability set-up enemy unit