NEW ABILITY TYPES
- Ray: Fires continuous, infinite-range beams that deal damage over time.
- Spray: Deals constant damage across a wide cone in front of the compulsor.
- Parabolic Area: Launches a mortar shot that flies over walls and triggers area-of-effect (AoE) damage or support buffs upon impact.
NEW FEATURES & MECHANICS
- Pressure System: Introduced the "Pressure" mechanic to make progression between runs more engaging.
- Persistent Stat Changes: Stat modifications now remain active until the end of the battle.
- Pre-Boss Recovery Node: Added a recovery node before boss encounters to allow healing/preparation.
GAMEPLAY & BALANCING
- Global Rebalance: Rebalanced all abilities across the board.
- Minimum Speed Thresholds: Added minimum speed checks to prevent combat stagnation and keep fights moving.
CONTENT & WORLD
- 10 New Maps: Added 10 new map layouts to increase combat variety throughout runs.
- New Events: Added new random events to enhance run diversity.
UI & UX IMPROVEMENTS
- Dynamic Ability Tooltips: Added dynamic tooltips featuring visual comparison elements to help evaluate and compare abilities easily.
- Battle Log Rework: Redesigned and reformatted the Battle Log for clearer tracking of turn-by-turn combat events.
- Ability & Helix Icons: Added custom icons for all abilities and Helixes.
- Overworld Camera: Updated the camera perspective during overworld navigation.
- General UI/UX Polish: Implemented various interface and user-experience enhancements to improve battlefield readability and combat state awareness.