DRUDGE - Supporter Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | #0.10.4. ➕ Added · Added a scraper tool used to remove paint from surfaces. It can be obtained from one of the floppy disks on the upper level. If you have already picked up this disk, the decryption will become available in the terminal. · Added the ability to repaint small floor areas near gate openings. 🔧 Fixed · Fixed an overturned vehicle in Sector 0 that could not be destroyed. · Fixed an issue w… | 23844859 | |
| Major update | #0.10.0. Thank you for playing my game — it truly means a lot to me. In this update, I’ve tried to add new content, improvements, and fixes. I hope you enjoy the new additions and that the game becomes even more enjoyable to play. If you like the game, I would really appreciate it if you could leave a review on Steam. Every review helps the game avoid getting lost in the algorithms and gives it a chance… | 23759774 | |
| Game update | #0.9.1. ➕ Added · Added new icons and replaced old ones for almost all in-game notifications to make them visually consistent. 🔧 Fixed · Fixed an issue where swapping one item for another inside a container could cause the game to crash, along with other potential issues that could also lead to crashes. · Fixed item duplication when using containers. ✨ Improvements & Minor Changes · Increased the rend… | — | |
| In-game event | #0.9.0. As mentioned in the previous update, save files from earlier versions are not supported in this patch ːsteamdeadpanː . If you would like to finish your playthrough, you can find instructions on how to install a previous version below in the patch notes ːsteamhappyː . ➕ Added · Completely reworked inventory system · Added a quick-access panel for equipped slots. This brings item information to t… | 21996808 | |
| Community | Devlog [ March 2026 ] ⚙️ I’m currently fully reworking the inventory system, so the release of update #0.09 may be slightly delayed. If everything goes according to plan, it should launch in April. The decision to rework the inventory comes from the fact that it was the first system of this kind I ever built, and over time it accumulated a lot of architectural issues. These problems are already slowing down developm… | — | |
| Game update | #0.8.1. All axe attack animations now have the same speed. · The block input window after an axe attack is now always consistent. · The player now enters the blocking state slightly earlier. · Fixed a rare issue with incorrect left-hand positioning during attacks. · Fixed destructible objects that did not produce a hit effect when struck. | — | |
| In-game event | #0.8.0. ➕ Added · Added the ability to pet your companion. · Added the ability to feed your companion using a bowl. In return, it may bring 3 types of items to the bowl while you complete tasks on the lower levels. The bowl must be placed via hotkey or inventory. · Added companion reactions when attempting to vacuum or hit it. · Added colorblind modes (protanopia, deuteranopia, tritanopia). · Added the… | — | |
| In-game event | #0.7.0. ➕ Added · Added 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough. · Added the ability to clean wall emblems, the flower drawing in Sorting Room \ , yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0. · Added the ability t… | — | |
| Game update | #0.6.0. Possible fix for moving items between containers and inventory, which could previously delete the item. This bug does not affect everyone; the cause is being investigated. · Fixed wall painting in “Sorting Room B” near the general trash category. · Fixed floor/ceiling painting in certain areas of Sector 0. · Fixed wall painting on the long staircase. · Added the ability to paint a small piece o… | — | |
| In-game event | #0.5.0. Added Norwegian and Dutch text localizations · Added 2×5 and 3×5 containers. The 2×5 container can be unlocked using one of the Sector 0 diskettes (if you have already picked up this diskette, decryption access in the terminal will be granted automatically). The 3×5 container can be found on the lower levels. · Fixed issues in the English localization · Increased sponge durability from 25 to 30… | — | |
| Game update | #0.4.1. Added an extra hint before descending to the lower level, explaining that the lights on the collar represent the player’s HP. · During the very first descent to the lower levels in a save, fast zombies and armored zombies with slightly increased HP will no longer appear. | — | |
| In-game event | #0.4.0. Added subtle reverb to the lower levels · Added the ability to wipe blood in certain areas · Added 2 new paint types, unlocked via a floppy disk found in the lower levels · Added 1 new lower-level corridor variation · Changed the font of numbers in inventory slots to improve readability · Fixed an issue where rotating the camera could cause the held item to be dropped · Fixed achievements for c… | — | |
| Game update | #0.3.0. Added 1 new corridor variation to the lower levels. · Changed the loot generation system on the lower levels. Now I can configure drop rates for specific item categories. For example, airplane wings will drop more often in rooms opened with a hammer, while propellers or engine doors will drop more frequently in locked rooms. · Changed the font of quest numbers and item count in the shop cart to… | — | |
| Game update | #0.2.1. Fixed an issue where switching equipment during reload could cause the weapon to enter a state where it could no longer be reloaded. · Added the ability to rebind the key for the third equipment slot. · Fixed a problem where equipment key bindings could not be reassigned. | — | |
| In-game event | #0.2.0. Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not. · Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before. · Slightl… | — | |
| Game update | #0.1.4. Possible fix for being unable to select Windowed or Borderless Windowed mode. (I’d really like to fix this properly, but Unreal Engine 5 has issues with it. I’m not the first to face this problem, and there’s no clear solution yet — but if I find one, I’ll definitely implement it. After changing the window mode, you can also try changing the screen resolution — this should help.) · Fixed an iss… | — | |
| Game update | #0.1.3. Fixed cases where the monkey did not appear or disappeared · Fixed cabinets that were incorrectly placed in the "Equipment" tab in the shop · Added a placement arrow for some plush toys · Fixed the player still taking damage after dying from gas | — | |
| Game update | #0.1.1 + #0.1.2 #0.1.1 -Medium and low shadow settings no longer disable fog and gas. #0.1.2 -Increased lamp placement distance -Fixed item placement on tables -Minor fixes to the Russian localization | — | |
| Game update | Floppy disks in the terminal I’ve just found out that some players encountered a critical bug in the game. I’m really sorry that you had to deal with this. I’ve already identified the cause of the issue and released a fix. To get the update, please restart Steam. Thanks to everyone who reported the bug. | — | |
| Announcement | 🎉 Early Access launches tomorrow! 🎉 Tomorrow DRUDGE enters Early Access, and I can finally share it with you. Thank you to everyone who wishlisted and supported the game! The game will keep evolving, so your feedback and ideas are especially important right now. I hope you enjoy this world as much as I enjoyed creating it ❤️ | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.